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Some cleanup on includes
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@ -3,9 +3,11 @@
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#include <list>
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#include <map>
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#include <optional>
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#include <string>
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#include <vector>
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#include <components/bsa/bsa_file.hpp>
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#include <filesystem>
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namespace Bsa
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{
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@ -23,17 +25,13 @@ namespace Bsa
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struct FileRecord
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{
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// DX10 archive format
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uint8_t unknownTex = 0;
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// ChunkHeaderSize: Word;
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uint16_t height = 0;
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uint16_t width = 0;
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uint8_t numMips = 0;
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uint8_t DXGIFormat = 0;
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uint16_t cubeMaps = 0;
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std::vector<TextureChunkRecord> texturesChunks;
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//
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// std::string DXGIFormatName() const;
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};
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uint32_t mVersion{ 0u };
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@ -3,9 +3,10 @@
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#include <list>
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#include <map>
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#include <string>
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#include <vector>
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#include <components/bsa/bsa_file.hpp>
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#include <filesystem>
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namespace Bsa
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{
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