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https://gitlab.com/OpenMW/openmw.git
synced 2025-01-18 13:12:50 +00:00
show faction & birthsign in the stats window
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parent
24ce88de2a
commit
7ef0ad4e39
@ -173,7 +173,6 @@ void CharacterCreation::spawnDialog(const char id)
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mWM->removeDialog(mBirthSignDialog);
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mBirthSignDialog = new BirthDialog(*mWM);
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mBirthSignDialog->setNextButtonShow(mCreationStage >= CSE_BirthSignChosen);
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mBirthSignDialog->setBirthId(mPlayerBirthSignId);
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mBirthSignDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onBirthSignDialogDone);
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mBirthSignDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onBirthSignDialogBack);
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mBirthSignDialog->open();
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@ -414,7 +413,6 @@ void CharacterCreation::onBirthSignDialogDone(WindowBase* parWindow)
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if (mBirthSignDialog)
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{
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mPlayerBirthSignId = mBirthSignDialog->getBirthId();
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mWM->setBirthSign(mPlayerBirthSignId);
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if (!mPlayerBirthSignId.empty())
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MWBase::Environment::get().getMechanicsManager()->setPlayerBirthsign(mPlayerBirthSignId);
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mWM->removeDialog(mBirthSignDialog);
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@ -50,12 +50,6 @@ namespace MWGui
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getWidget(itemView, "ItemView");
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setWidgets(containerWidget, itemView);
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mFilterAll->setCaption (MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sAllTab")->str);
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mFilterWeapon->setCaption (MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sWeaponTab")->str);
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mFilterApparel->setCaption (MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sApparelTab")->str);
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mFilterMagic->setCaption (MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sMagicTab")->str);
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mFilterMisc->setCaption (MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sMiscTab")->str);
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// adjust size of buttons to fit text
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int curX = 0;
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mFilterAll->setSize( mFilterAll->getTextSize().width + 24, mFilterAll->getSize().height );
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@ -227,8 +221,11 @@ namespace MWGui
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mEncumbranceText->setCaption( boost::lexical_cast<std::string>(int(encumbrance)) + "/" + boost::lexical_cast<std::string>(int(capacity)) );
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}
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void InventoryWindow::update()
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void InventoryWindow::onFrame()
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{
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if (!mMainWidget->getVisible())
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return;
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updateEncumbranceBar();
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}
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@ -16,7 +16,7 @@ namespace MWGui
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/// start trading, disables item drag&drop
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void startTrade();
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void update();
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void onFrame();
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int getPlayerGold();
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@ -245,11 +245,16 @@ void StatsWindow::configureSkills (const std::vector<int>& major, const std::vec
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void StatsWindow::onFrame ()
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{
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if (mMainWidget->getVisible())
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return;
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::NpcStats PCstats = MWWorld::Class::get(player).getNpcStats(player);
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setFactions(PCstats.mFactionRank);
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setBirthSign(MWBase::Environment::get().getWorld()->getPlayer().getBirthsign());
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if (mChanged)
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updateSkillArea();
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}
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@ -265,7 +270,11 @@ void StatsWindow::setFactions (const FactionList& factions)
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void StatsWindow::setBirthSign (const std::string& signId)
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{
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birthSignId = signId;
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if (signId != birthSignId)
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{
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birthSignId = signId;
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mChanged = true;
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}
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}
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void StatsWindow::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
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@ -376,6 +385,10 @@ void StatsWindow::updateSkillArea()
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}
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skillWidgets.clear();
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skillScrollerWidget->setScrollPosition(0);
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onScrollChangePosition(skillScrollerWidget, 0);
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clientHeight = 0;
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const int valueSize = 40;
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MyGUI::IntCoord coord1(10, 0, skillClientWidget->getWidth() - (10 + valueSize), 18);
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MyGUI::IntCoord coord2(coord1.left + coord1.width, coord1.top, valueSize, coord1.height);
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@ -38,8 +38,6 @@ namespace MWGui
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void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value);
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void configureSkills (const SkillList& major, const SkillList& minor);
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void setFactions (const FactionList& factions);
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void setBirthSign (const std::string &signId);
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void setReputation (int reputation) { this->reputation = reputation; }
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void setBounty (int bounty) { this->bounty = bounty; }
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void updateSkillArea();
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@ -54,6 +52,9 @@ namespace MWGui
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void setupToolTips();
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void setFactions (const FactionList& factions);
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void setBirthSign (const std::string &signId);
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void onScrollChangePosition(MyGUI::ScrollBar* scroller, size_t pos);
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void onWindowResize(MyGUI::Window* window);
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void onMouseWheel(MyGUI::Widget* _sender, int _rel);
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@ -54,7 +54,6 @@ WindowManager::WindowManager(
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, playerClass()
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, playerName()
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, playerRaceId()
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, playerBirthSignId()
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, playerAttributes()
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, playerMajorSkills()
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, playerMinorSkills()
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@ -395,12 +394,6 @@ void WindowManager::configureSkills (const SkillList& major, const SkillList& mi
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playerMinorSkills = minor;
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}
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void WindowManager::setBirthSign (const std::string &signId)
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{
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mStatsWindow->setBirthSign (signId);
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playerBirthSignId = signId;
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}
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void WindowManager::setReputation (int reputation)
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{
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mStatsWindow->setReputation (reputation);
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@ -473,7 +466,7 @@ void WindowManager::onFrame (float frameDuration)
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mDragAndDrop->mDraggedWidget->setPosition(MyGUI::InputManager::getInstance().getMousePosition());
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}
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mInventoryWindow->update();
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mInventoryWindow->onFrame();
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mStatsWindow->onFrame();
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}
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@ -161,7 +161,6 @@ namespace MWGui
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void setPlayerClass (const ESM::Class &class_); ///< set current class of player
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void configureSkills (const SkillList& major, const SkillList& minor); ///< configure skill groups, each set contains the skill ID for that group.
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void setBirthSign (const std::string &signId); ///< set birth sign to display on stat window, use an empty string to disable.
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void setReputation (int reputation); ///< set the current reputation value
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void setBounty (int bounty); ///< set the current bounty value
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void updateSkillArea(); ///< update display of skills, factions, birth sign, reputation and bounty
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@ -238,7 +237,6 @@ namespace MWGui
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ESM::Class playerClass;
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std::string playerName;
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std::string playerRaceId;
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std::string playerBirthSignId;
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std::map<ESM::Attribute::AttributeID, MWMechanics::Stat<int> > playerAttributes;
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SkillList playerMajorSkills, playerMinorSkills;
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std::map<ESM::Skill::SkillEnum, MWMechanics::Stat<float> > playerSkillValues;
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@ -35,11 +35,21 @@
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<!-- Categories -->
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<Widget type="Widget" position="0 8 350 24" align="Left Top HStretch" name="Categories">
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<Widget type="Button" skin="MW_Button" position="0 0 60 24" name="AllButton"/>
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<Widget type="Button" skin="MW_Button" position="0 0 60 24" name="WeaponButton"/>
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<Widget type="Button" skin="MW_Button" position="0 0 60 24" name="ApparelButton"/>
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<Widget type="Button" skin="MW_Button" position="0 0 60 24" name="MagicButton"/>
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<Widget type="Button" skin="MW_Button" position="0 0 60 24" name="MiscButton"/>
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<Widget type="Button" skin="MW_Button" position="0 0 60 24" name="AllButton">
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<Property key="Caption" value="#{sAllTab}"/>
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</Widget>
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<Widget type="Button" skin="MW_Button" position="0 0 60 24" name="WeaponButton">
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<Property key="Caption" value="#{sWeaponTab}"/>
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</Widget>
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<Widget type="Button" skin="MW_Button" position="0 0 60 24" name="ApparelButton">
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<Property key="Caption" value="#{sApparelTab}"/>
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</Widget>
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<Widget type="Button" skin="MW_Button" position="0 0 60 24" name="MagicButton">
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<Property key="Caption" value="#{sMagicTab}"/>
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</Widget>
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<Widget type="Button" skin="MW_Button" position="0 0 60 24" name="MiscButton">
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<Property key="Caption" value="#{sMiscTab}"/>
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</Widget>
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</Widget>
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</Widget>
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