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Merge branch 'doc_fix' into 'master'
Remove deprecated setting from docs See merge request OpenMW/openmw!2385
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commit
7e8a933be9
@ -22,18 +22,6 @@ Note, an empty chain will not disable post processing.
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This setting has no effect if :ref:`enabled` is set to false.
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live reload
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-----------
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:Type: boolean
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:Range: True/False
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:Default: False
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Automatically reloads a shader if the file has been changed. This is useful for debugging and writing shaders yourself.
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.. warning::
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This should be disabled for normal gameplay
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auto exposure speed
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-------------------
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@ -44,10 +44,9 @@ In this case OpenMW replaces it for value of ``Key`` key from the
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Hot Reloading
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=============
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It is possible to modify a shader without restarting OpenMW, :ref:`live reload`
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must be enabled by using the lua command `debug.setShaderHotReloadEnabled(true)`.
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It is possible to modify a shader without restarting OpenMW, hot reloading
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can be enabled by using the lua command `debug.setShaderHotReloadEnabled(true)`.
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Whenever a file is modified and saved, the shader will automatically reload in game.
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You can also trigger a single reload using `debug.triggerShaderReload()`
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This allows shaders to be written in a text editor you are comfortable with.
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The only restriction is that the VFS is not aware of new files or changes in non-shader files,
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so new shaders and localization strings can not be used.
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@ -1206,9 +1206,6 @@ enabled = false
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# List of active shaders. This is more easily with the in-game shader HUD, by default accessible with the F2 key.
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chain =
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# Reload active shaders when modified on local filesystem. This is a DEBUG mode, and should be disabled in normal gameplay.
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live reload = false
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# Used for eye adaptation to control speed at which scene luminance can change from one frame to the next. No effect when HDR is not being utilized.
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auto exposure speed = 0.9
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