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Vfx after Divine/Almsivi intervention should be attached to player
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@ -655,8 +655,7 @@ namespace MWMechanics
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const ESM::Static* fx = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>()
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const ESM::Static* fx = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>()
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.search("VFX_Summon_end");
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.search("VFX_Summon_end");
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if (fx)
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if (fx)
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MWBase::Environment::get().getWorld()->spawnEffect("meshes\\" + fx->mModel,
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anim->addEffect("meshes\\" + fx->mModel, -1);
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"", mCaster.getRefData().getPosition().asVec3());
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return true;
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return true;
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}
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}
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else if (effectId == ESM::MagicEffect::AlmsiviIntervention)
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else if (effectId == ESM::MagicEffect::AlmsiviIntervention)
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@ -666,8 +665,7 @@ namespace MWMechanics
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const ESM::Static* fx = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>()
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const ESM::Static* fx = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>()
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.search("VFX_Summon_end");
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.search("VFX_Summon_end");
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if (fx)
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if (fx)
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MWBase::Environment::get().getWorld()->spawnEffect("meshes\\" + fx->mModel,
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anim->addEffect("meshes\\" + fx->mModel, -1);
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"", mCaster.getRefData().getPosition().asVec3());
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return true;
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return true;
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}
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}
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