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Check cell for null
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@ -1179,8 +1179,8 @@ namespace MWWorld
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}
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else
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{
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bool currCellActive = mWorldScene->isCellActive(*currCell);
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bool newCellActive = mWorldScene->isCellActive(*newCell);
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bool currCellActive = currCell && mWorldScene->isCellActive(*currCell);
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bool newCellActive = newCell && mWorldScene->isCellActive(*newCell);
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if (!currCellActive && newCellActive)
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{
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newPtr = currCell->moveTo(ptr, newCell);
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