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Place camera farther away, improves preview camera placement.
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@ -94,7 +94,13 @@ namespace CSVRender
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void CameraController::setSceneBounds(const osg::BoundingBox& bounds, const osg::Vec3d& up)
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{
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osg::Vec3d eye = osg::Vec3d(bounds.xMax(), bounds.yMax(), bounds.zMax());
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osg::Vec3d minBounds = bounds.corner(0) - bounds.center();
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osg::Vec3d maxBounds = bounds.corner(7) - bounds.center();
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osg::Vec3d camOffset = up * maxBounds > 0 ? maxBounds : minBounds;
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camOffset *= 2;
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osg::Vec3d eye = camOffset + bounds.center();
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osg::Vec3d center = bounds.center();
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getCamera()->setViewMatrixAsLookAt(eye, center, up);
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