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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-17 01:10:10 +00:00

refactor saveGame to use string_view instead of a const standard string reference

This commit is contained in:
Christian Bouwense 2023-07-23 14:40:46 -04:00
parent 935a7a2a57
commit 7d0caf9eec
4 changed files with 5 additions and 4 deletions

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@ -55,7 +55,7 @@ namespace MWBase
virtual void deleteGame(const MWState::Character* character, const MWState::Slot* slot) = 0; virtual void deleteGame(const MWState::Character* character, const MWState::Slot* slot) = 0;
virtual void saveGame(const std::string& description, const MWState::Slot* slot = nullptr) = 0; virtual void saveGame(std::string_view description, const MWState::Slot* slot = nullptr) = 0;
///< Write a saved game to \a slot or create a new slot if \a slot == 0. ///< Write a saved game to \a slot or create a new slot if \a slot == 0.
/// ///
/// \note Slot must belong to the current character. /// \note Slot must belong to the current character.

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@ -301,7 +301,8 @@ namespace MWGui
if (mSaving) if (mSaving)
{ {
MWBase::Environment::get().getStateManager()->saveGame(mSaveNameEdit->getCaption(), mCurrentSlot); std::string_view nameAsStringView = std::basic_string_view(mSaveNameEdit->getCaption().asUTF8().c_str());
MWBase::Environment::get().getStateManager()->saveGame(nameAsStringView, mCurrentSlot);
} }
else else
{ {

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@ -188,7 +188,7 @@ void MWState::StateManager::resumeGame()
mState = State_Running; mState = State_Running;
} }
void MWState::StateManager::saveGame(const std::string& description, const Slot* slot) void MWState::StateManager::saveGame(std::string_view description, const Slot* slot)
{ {
MWState::Character* character = getCurrentCharacter(); MWState::Character* character = getCurrentCharacter();

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@ -51,7 +51,7 @@ namespace MWState
///< Delete a saved game slot from this character. If all save slots are deleted, the character will be deleted ///< Delete a saved game slot from this character. If all save slots are deleted, the character will be deleted
///< too. ///< too.
void saveGame(const std::string& description, const Slot* slot = nullptr) override; void saveGame(std::string_view description, const Slot* slot = nullptr) override;
///< Write a saved game to \a slot or create a new slot if \a slot == 0. ///< Write a saved game to \a slot or create a new slot if \a slot == 0.
/// ///
/// \note Slot must belong to the current character. /// \note Slot must belong to the current character.