From 7d08243c958b18877644696264c59743c589097a Mon Sep 17 00:00:00 2001 From: Petr Mikheev Date: Thu, 27 Jul 2023 10:11:52 +0200 Subject: [PATCH] Minor fixes in OpenMW Lua documentation. --- docs/source/reference/lua-scripting/overview.rst | 2 +- docs/source/reference/lua-scripting/tables/packages.rst | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/source/reference/lua-scripting/overview.rst b/docs/source/reference/lua-scripting/overview.rst index c4543cd47c..283664b2c4 100644 --- a/docs/source/reference/lua-scripting/overview.rst +++ b/docs/source/reference/lua-scripting/overview.rst @@ -132,7 +132,7 @@ Technically scripts can be placed anywhere in the virtual file system, but we re - ``scripts//.lua``: general case. - ``scripts///.lua``: if "ModName" is short and can potentially collide with other mods. -- ``scripts/.lua``: if it is a simple mod that consists from a single script, the script can placed to ``scripts/`` without subdirs. +- ``scripts/.lua``: if it is a simple mod that consists of a single script, the script can be placed in ``scripts/`` without subdirs. ``scripts/omw/`` is reserved for built-in scripts, don't use it in mods. Overriding built-in scripts is not recommended, prefer to adjust their behaviour via :ref:`Interfaces of built-in scripts` instead. diff --git a/docs/source/reference/lua-scripting/tables/packages.rst b/docs/source/reference/lua-scripting/tables/packages.rst index 27f5c0ff6e..43f263f8f0 100644 --- a/docs/source/reference/lua-scripting/tables/packages.rst +++ b/docs/source/reference/lua-scripting/tables/packages.rst @@ -13,7 +13,7 @@ +------------------------------------------------------------+--------------------+---------------------------------------------------------------+ |:ref:`openmw.types ` | everywhere | | Functions for specific types of game objects. | +------------------------------------------------------------+--------------------+---------------------------------------------------------------+ -|:ref:`openmw.async ` | everywhere | | Timers (implemented) and coroutine utils (not implemented) | +|:ref:`openmw.async ` | everywhere | | Timers and callbacks. | +------------------------------------------------------------+--------------------+---------------------------------------------------------------+ |:ref:`openmw.world ` | by global scripts | | Read-write access to the game world. | +------------------------------------------------------------+--------------------+---------------------------------------------------------------+