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Fix #7411
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@ -502,6 +502,12 @@ namespace MWWorld
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}
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break;
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case ESM::REC_PLAY:
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// World::write always puts `ESM::REC_PLAY` between ESMStore (that contains dynamic records)
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// and WorldModel (that can contain instances of dynamic records). Here we need to rebuild
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// ESMStore index in order to be able to lookup dynamic records while loading the player and
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// WorldModel.
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mStore.rebuildIdsIndex();
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mStore.checkPlayer();
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mPlayer->readRecord(reader, type);
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if (getPlayerPtr().isInCell())
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