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Docu fix
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@ -8,7 +8,7 @@ local Skill = core.stats.Skill
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---
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---
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-- Table of skill use types defined by morrowind.
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-- Table of skill use types defined by morrowind.
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-- Each entry corresponds to an index into the available skill gain values
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-- Each entry corresponds to an index into the available skill gain values
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-- of a @{openmw.types#SkillRecord}
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-- of a @{openmw.core#SkillRecord}
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-- @type SkillUseType
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-- @type SkillUseType
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-- @field #number Armor_HitByOpponent 0
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-- @field #number Armor_HitByOpponent 0
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-- @field #number Block_Success 0
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-- @field #number Block_Success 0
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@ -182,7 +182,7 @@ return {
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--- Add new skill level up handler for this actor.
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--- Add new skill level up handler for this actor.
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-- For load order consistency, handlers should be added in the body if your script.
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-- For load order consistency, handlers should be added in the body if your script.
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-- If `handler(skillid, source, options)` returns false, other handlers (including the default skill level up handler)
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-- If `handler(skillid, source, options)` returns false, other handlers (including the default skill level up handler)
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-- will be skipped. Where skillid and source are the parameters passed to @{#skillLevelUp}, and options is
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-- will be skipped. Where skillid and source are the parameters passed to @{#SkillProgression.skillLevelUp}, and options is
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-- a modifiable table of skill level up values, and can be modified to change the behavior of later handlers.
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-- a modifiable table of skill level up values, and can be modified to change the behavior of later handlers.
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-- These values are calculated based on vanilla mechanics. Setting any value to nil will cause that mechanic to be skipped. By default contains these values:
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-- These values are calculated based on vanilla mechanics. Setting any value to nil will cause that mechanic to be skipped. By default contains these values:
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--
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--
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@ -203,7 +203,7 @@ return {
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-- For load order consistency, handlers should be added in the body of your script.
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-- For load order consistency, handlers should be added in the body of your script.
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-- If `handler(skillid, options)` returns false, other handlers (including the default skill progress handler)
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-- If `handler(skillid, options)` returns false, other handlers (including the default skill progress handler)
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-- will be skipped. Where options is a modifiable table of skill progression values, and can be modified to change the behavior of later handlers.
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-- will be skipped. Where options is a modifiable table of skill progression values, and can be modified to change the behavior of later handlers.
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-- Contains a `skillGain` value as well as a shallow copy of the options passed to @{#skillUsed}.
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-- Contains a `skillGain` value as well as a shallow copy of the options passed to @{#SkillProgression.skillUsed}.
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-- @function [parent=#SkillProgression] addSkillUsedHandler
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-- @function [parent=#SkillProgression] addSkillUsedHandler
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-- @param #function handler The handler.
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-- @param #function handler The handler.
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addSkillUsedHandler = function(handler)
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addSkillUsedHandler = function(handler)
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