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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 09:35:28 +00:00

move locking behaviour to cellref

This commit is contained in:
Evil Eye 2019-09-17 20:30:37 +02:00
parent 85d52ec183
commit 7c8b82f45c
10 changed files with 23 additions and 28 deletions

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@ -181,7 +181,7 @@ namespace MWClass
{ {
MWBase::Environment::get().getWindowManager ()->messageBox (keyName + " #{sKeyUsed}"); MWBase::Environment::get().getWindowManager ()->messageBox (keyName + " #{sKeyUsed}");
if(isLocked) if(isLocked)
unlock(ptr); ptr.getCellRef().unlock();
// using a key disarms the trap // using a key disarms the trap
if(isTrapped) if(isTrapped)
{ {

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@ -162,7 +162,7 @@ namespace MWClass
if(actor == MWMechanics::getPlayer()) if(actor == MWMechanics::getPlayer())
MWBase::Environment::get().getWindowManager()->messageBox(keyName + " #{sKeyUsed}"); MWBase::Environment::get().getWindowManager()->messageBox(keyName + " #{sKeyUsed}");
if(isLocked) if(isLocked)
unlock(ptr); //Call the function here. because that makes sense. ptr.getCellRef().unlock(); //Call the function here. because that makes sense.
// using a key disarms the trap // using a key disarms the trap
if(isTrapped) if(isTrapped)
{ {

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@ -1150,7 +1150,7 @@ namespace MWMechanics
store.remove(*it, toMove, player); store.remove(*it, toMove, player);
} }
// TODO: unhardcode the locklevel // TODO: unhardcode the locklevel
targetContainer.getClass().lock(targetContainer,50); targetContainer.getCellRef().lock(50);
} }
void MechanicsManager::itemTaken(const MWWorld::Ptr &ptr, const MWWorld::Ptr &item, const MWWorld::Ptr& container, void MechanicsManager::itemTaken(const MWWorld::Ptr &ptr, const MWWorld::Ptr &item, const MWWorld::Ptr& container,

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@ -50,7 +50,7 @@ namespace MWMechanics
{ {
if (Misc::Rng::roll0to99() <= x) if (Misc::Rng::roll0to99() <= x)
{ {
lock.getClass().unlock(lock); lock.getCellRef().unlock();
resultMessage = "#{sLockSuccess}"; resultMessage = "#{sLockSuccess}";
resultSound = "Open Lock"; resultSound = "Open Lock";
mActor.getClass().skillUsageSucceeded(mActor, ESM::Skill::Security, 1); mActor.getClass().skillUsageSucceeded(mActor, ESM::Skill::Security, 1);

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@ -696,7 +696,7 @@ namespace MWMechanics
{ {
if (caster == getPlayer()) if (caster == getPlayer())
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicLockSuccess}"); MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicLockSuccess}");
target.getClass().lock(target, static_cast<int>(magnitude)); target.getCellRef().lock(static_cast<int>(magnitude));
} }
return true; return true;
} }
@ -716,7 +716,7 @@ namespace MWMechanics
if (caster == getPlayer()) if (caster == getPlayer())
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicOpenSuccess}"); MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicOpenSuccess}");
} }
target.getClass().unlock(target); target.getCellRef().unlock();
} }
else else
MWBase::Environment::get().getSoundManager()->playSound3D(target, "Open Lock Fail", 1.f, 1.f); MWBase::Environment::get().getSoundManager()->playSound3D(target, "Open Lock Fail", 1.f, 1.f);

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@ -182,7 +182,7 @@ namespace MWScript
runtime.pop(); runtime.pop();
} }
ptr.getClass().lock (ptr, lockLevel); ptr.getCellRef().lock (lockLevel);
// Instantly reset door to closed state // Instantly reset door to closed state
// This is done when using Lock in scripts, but not when using Lock spells. // This is done when using Lock in scripts, but not when using Lock spells.
@ -202,7 +202,7 @@ namespace MWScript
{ {
MWWorld::Ptr ptr = R()(runtime); MWWorld::Ptr ptr = R()(runtime);
ptr.getClass().unlock (ptr); ptr.getCellRef().unlock ();
} }
}; };

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@ -225,6 +225,19 @@ namespace MWWorld
} }
} }
void CellRef::lock(int lockLevel)
{
if(lockLevel != 0)
setLockLevel(abs(lockLevel)); //Changes lock to locklevel, if positive
else
setLockLevel(ESM::UnbreakableLock); // If zero, set to max lock level
}
void CellRef::unlock()
{
setLockLevel(-abs(mCellRef.mLockLevel)); //Makes lockLevel negative
}
std::string CellRef::getKey() const std::string CellRef::getKey() const
{ {
return mCellRef.mKey; return mCellRef.mKey;

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@ -99,6 +99,8 @@ namespace MWWorld
// For an unlocked door, it is set to -(previous locklevel) // For an unlocked door, it is set to -(previous locklevel)
int getLockLevel() const; int getLockLevel() const;
void setLockLevel(int lockLevel); void setLockLevel(int lockLevel);
void lock(int lockLevel);
void unlock();
// Key and trap ID names, if any // Key and trap ID names, if any
std::string getKey() const; std::string getKey() const;
std::string getTrap() const; std::string getTrap() const;

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@ -144,20 +144,6 @@ namespace MWWorld
return false; return false;
} }
void Class::lock (const Ptr& ptr, int lockLevel) const
{
if(lockLevel != 0)
ptr.getCellRef().setLockLevel(abs(lockLevel)); //Changes lock to locklevel, if positive
else
ptr.getCellRef().setLockLevel(ESM::UnbreakableLock); // If zero, set to max lock level
}
void Class::unlock (const Ptr& ptr) const
{
int lockLevel = ptr.getCellRef().getLockLevel();
ptr.getCellRef().setLockLevel(-abs(lockLevel)); //Makes lockLevel negative
}
bool Class::canLock(const ConstPtr &ptr) const bool Class::canLock(const ConstPtr &ptr) const
{ {
return false; return false;

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@ -163,12 +163,6 @@ namespace MWWorld
virtual bool hasInventoryStore (const Ptr& ptr) const; virtual bool hasInventoryStore (const Ptr& ptr) const;
///< Does this object have an inventory store, i.e. equipment slots? (default implementation: false) ///< Does this object have an inventory store, i.e. equipment slots? (default implementation: false)
virtual void lock (const Ptr& ptr, int lockLevel) const;
///< Lock object (default implementation: throw an exception)
virtual void unlock (const Ptr& ptr) const;
///< Unlock object (default implementation: throw an exception)
virtual bool canLock (const ConstPtr& ptr) const; virtual bool canLock (const ConstPtr& ptr) const;
virtual void setRemainingUsageTime (const Ptr& ptr, float duration) const; virtual void setRemainingUsageTime (const Ptr& ptr, float duration) const;