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Can be used from any scripts
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5d5ad0c832
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@ -223,11 +223,10 @@ namespace MWLua
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{ "CarriedRight", MWWorld::InventoryStore::Slot_CarriedRight },
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{ "CarriedLeft", MWWorld::InventoryStore::Slot_CarriedLeft },
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{ "Ammunition", MWWorld::InventoryStore::Slot_Ammunition } }));
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actor["getBonePosition"] = [](const GObject& o, std::string_view boneName) -> sol::optional<osg::Vec3f> {
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actor["getBonePosition"] = [](const Object& o, std::string_view boneName) -> sol::optional<osg::Vec3f> {
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const MWWorld::Class& cls = o.ptr().getClass();
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// Need to accept self OR a global object
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/*if (!cls.isActor())
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throw std::runtime_error("Actor expected");*/
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if (!cls.isActor())
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throw std::runtime_error("Actor expected");
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std::optional<osg::Matrix> boneTransform
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= findBoneWorldTransform(o.ptr().getRefData().getBaseNode(), boneName);
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@ -237,7 +236,7 @@ namespace MWLua
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return static_cast<osg::Vec3f>(boneTransform.value().getTrans());
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};
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actor["getBoneRotation"] = [](const GObject& o, std::string_view boneName) -> sol::optional<osg::Quat> {
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actor["getBoneRotation"] = [](const Object& o, std::string_view boneName) -> sol::optional<osg::Quat> {
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const MWWorld::Class& cls = o.ptr().getClass();
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if (!cls.isActor())
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throw std::runtime_error("Actor expected");
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