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https://gitlab.com/OpenMW/openmw.git
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Merge branch 'openmw-30'
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commit
7c149e98e0
@ -12,7 +12,7 @@ set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
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message(STATUS "Configuring OpenMW...")
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message(STATUS "Configuring OpenMW...")
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set(OPENMW_VERSION_MAJOR 0)
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set(OPENMW_VERSION_MAJOR 0)
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set(OPENMW_VERSION_MINOR 29)
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set(OPENMW_VERSION_MINOR 30)
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set(OPENMW_VERSION_RELEASE 0)
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set(OPENMW_VERSION_RELEASE 0)
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set(OPENMW_VERSION_COMMITHASH "")
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set(OPENMW_VERSION_COMMITHASH "")
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@ -86,8 +86,11 @@ namespace CSVRender
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}
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}
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std::stringstream windowHandle;
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std::stringstream windowHandle;
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#ifdef WIN32
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windowHandle << Ogre::StringConverter::toString((unsigned long)(this->winId()));
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#else
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windowHandle << this->winId();
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windowHandle << this->winId();
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#endif
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std::stringstream windowTitle;
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std::stringstream windowTitle;
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static int count=0;
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static int count=0;
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windowTitle << ++count;
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windowTitle << ++count;
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@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
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OpenMW is an attempt at recreating the engine for the popular role-playing game
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OpenMW is an attempt at recreating the engine for the popular role-playing game
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Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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Version: 0.29.0
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Version: 0.30.0
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License: GPL (see GPL3.txt for more information)
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License: GPL (see GPL3.txt for more information)
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Website: http://www.openmw.org
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Website: http://www.openmw.org
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