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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-15 18:39:51 +00:00

Merge branch 'openmw-30'

This commit is contained in:
Marc Zinnschlag 2014-05-18 22:38:52 +02:00
commit 7c149e98e0
3 changed files with 6 additions and 3 deletions

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@ -12,7 +12,7 @@ set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
message(STATUS "Configuring OpenMW...") message(STATUS "Configuring OpenMW...")
set(OPENMW_VERSION_MAJOR 0) set(OPENMW_VERSION_MAJOR 0)
set(OPENMW_VERSION_MINOR 29) set(OPENMW_VERSION_MINOR 30)
set(OPENMW_VERSION_RELEASE 0) set(OPENMW_VERSION_RELEASE 0)
set(OPENMW_VERSION_COMMITHASH "") set(OPENMW_VERSION_COMMITHASH "")

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@ -86,8 +86,11 @@ namespace CSVRender
} }
std::stringstream windowHandle; std::stringstream windowHandle;
#ifdef WIN32
windowHandle << Ogre::StringConverter::toString((unsigned long)(this->winId()));
#else
windowHandle << this->winId(); windowHandle << this->winId();
#endif
std::stringstream windowTitle; std::stringstream windowTitle;
static int count=0; static int count=0;
windowTitle << ++count; windowTitle << ++count;

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@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
OpenMW is an attempt at recreating the engine for the popular role-playing game OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work. Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
Version: 0.29.0 Version: 0.30.0
License: GPL (see GPL3.txt for more information) License: GPL (see GPL3.txt for more information)
Website: http://www.openmw.org Website: http://www.openmw.org