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Marker collision fix (Fixes #2461)
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@ -274,9 +274,9 @@ void ManualBulletShapeLoader::handleNode(const Nif::Node *node, int flags,
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// No collision. Use an internal flag setting to mark this.
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flags |= 0x800;
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}
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else if (sd->string == "MRK" && !mShowMarkers && raycasting)
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else if (sd->string == "MRK" && !mShowMarkers && (raycasting || mShape->mAutogenerated))
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{
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// Marker objects should be invisible, but still have collision.
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// Marker objects should be invisible, but can still have collision if the model explicitely specifies it via a RootCollisionNode.
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// Except in the editor, the marker objects are visible.
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return;
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}
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