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https://gitlab.com/OpenMW/openmw.git
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Merge branch 'loosey-goosey' into 'master'
Store original representation of paths in content lists. Also compare against existing content lists in a more forgiving way. See merge request OpenMW/openmw!4424
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commit
7bbb1bf05d
@ -301,7 +301,7 @@ void Launcher::DataFilesPage::populateFileViews(const QString& contentModelName)
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[&](const Config::SettingValue& dir) { return mGameSettings.isUserSetting(dir); }),
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directories.end());
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for (const auto& dir : contentModelDirectories)
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directories.push_back({ dir });
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directories.push_back(mGameSettings.processPathSettingValue({ dir }));
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}
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mDataLocal = mGameSettings.getDataLocal();
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@ -178,9 +178,7 @@ bool Config::GameSettings::readFile(
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value.originalRepresentation = value.value;
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}
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std::filesystem::path path = Files::pathFromQString(value.value);
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mCfgMgr.processPath(path, Files::pathFromQString(context));
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value.value = Files::pathToQString(path);
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value = processPathSettingValue(value);
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}
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if (ignoreContent && (key == QLatin1String("content") || key == QLatin1String("data")))
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continue;
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@ -588,6 +586,14 @@ bool Config::GameSettings::isUserSetting(const SettingValue& settingValue) const
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return settingValue.context.isEmpty() || settingValue.context == getUserContext();
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}
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Config::SettingValue Config::GameSettings::processPathSettingValue(const SettingValue& value)
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{
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std::filesystem::path path = Files::pathFromQString(value.value);
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std::filesystem::path basePath = Files::pathFromQString(value.context.isEmpty() ? getUserContext() : value.context);
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mCfgMgr.processPath(path, basePath);
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return SettingValue{ Files::pathToQString(path), value.originalRepresentation, value.context };
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}
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void Config::GameSettings::clear()
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{
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mSettings.clear();
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@ -118,6 +118,8 @@ namespace Config
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const QString& getUserContext() const { return mContexts.back(); }
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bool isUserSetting(const SettingValue& settingValue) const;
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SettingValue processPathSettingValue(const SettingValue& value);
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void clear();
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private:
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@ -1,6 +1,7 @@
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#include "launchersettings.hpp"
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#include <QDebug>
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#include <QDir>
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#include <QMultiMap>
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#include <QRegularExpression>
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#include <QString>
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@ -263,8 +264,16 @@ void Config::LauncherSettings::setContentList(const GameSettings& gameSettings)
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for (const QString& listName : getContentLists())
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{
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const auto& listDirs = getDataDirectoryList(listName);
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if (!std::ranges::equal(
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dirs, listDirs, [](const SettingValue& dir, const QString& listDir) { return dir.value == listDir; }))
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#ifdef Q_OS_WINDOWS
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constexpr auto caseSensitivity = Qt::CaseInsensitive;
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#else
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constexpr auto caseSensitivity = Qt::CaseSensitive;
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#endif
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constexpr auto compareDataDirectories = [](const SettingValue& dir, const QString& listDir) {
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return dir.originalRepresentation == listDir
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|| QDir::cleanPath(dir.originalRepresentation).compare(QDir::cleanPath(listDir), caseSensitivity) == 0;
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};
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if (!std::ranges::equal(dirs, listDirs, compareDataDirectories))
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continue;
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constexpr auto compareFiles
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= [](const QString& a, const QString& b) { return a.compare(b, Qt::CaseInsensitive) == 0; };
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@ -281,7 +290,7 @@ void Config::LauncherSettings::setContentList(const GameSettings& gameSettings)
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setCurrentContentListName(newContentListName);
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QStringList newListDirs;
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for (const auto& dir : dirs)
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newListDirs.push_back(dir.value);
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newListDirs.push_back(dir.originalRepresentation);
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setContentList(newContentListName, newListDirs, archives, files);
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}
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