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Terrain: documentation update
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@ -38,6 +38,8 @@ namespace ESMTerrain
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/// Fill vertex buffers for a terrain chunk.
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/// @note May be called from background threads. Make sure to only call thread-safe functions from here!
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/// @note returned colors need to be in render-system specific format! Use RenderSystem::convertColourValue.
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/// @note Vertices should be written in row-major order (a row is defined as parallel to the x-axis).
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/// The specified positions should be in local space, i.e. relative to the center of the terrain chunk.
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/// @param lodLevel LOD level, 0 = most detailed
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/// @param size size of the terrain chunk in cell units
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/// @param center center of the chunk in cell units
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@ -30,6 +30,8 @@ namespace Terrain
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/// Fill vertex buffers for a terrain chunk.
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/// @note May be called from background threads. Make sure to only call thread-safe functions from here!
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/// @note returned colors need to be in render-system specific format! Use RenderSystem::convertColourValue.
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/// @note Vertices should be written in row-major order (a row is defined as parallel to the x-axis).
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/// The specified positions should be in local space, i.e. relative to the center of the terrain chunk.
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/// @param lodLevel LOD level, 0 = most detailed
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/// @param size size of the terrain chunk in cell units
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/// @param center center of the chunk in cell units
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