From 435ddcfb6b1b8763c321ae61dd8da1702e4e301c Mon Sep 17 00:00:00 2001 From: Alexei Kotov Date: Fri, 29 Jul 2022 18:50:57 +0300 Subject: [PATCH] Snap down any actor teleported with Position/PositionCell (bug #6154) --- CHANGELOG.md | 1 + apps/openmw/mwscript/transformationextensions.cpp | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index cb781cad35..906bb91343 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -65,6 +65,7 @@ Bug #6133: Cannot reliably sneak or steal in the sight of the NPCs siding with player Bug #6142: Groundcover plugins change cells flags Bug #6143: Capturing a screenshot renders the engine temporarily unresponsive + Bug #6154: Levitating player character is floating rather than on the floor when teleported back from Magas Volar Bug #6165: Paralyzed player character can pickup items when the inventory is open Bug #6168: Weather particles flicker for a frame at start of storms Bug #6172: Some creatures can't open doors diff --git a/apps/openmw/mwscript/transformationextensions.cpp b/apps/openmw/mwscript/transformationextensions.cpp index ef99e21880..e615886dd5 100644 --- a/apps/openmw/mwscript/transformationextensions.cpp +++ b/apps/openmw/mwscript/transformationextensions.cpp @@ -430,7 +430,7 @@ namespace MWScript rot.z() = osg::DegreesToRadians(zRot); MWBase::Environment::get().getWorld()->rotateObject(ptr,rot); - ptr.getClass().adjustPosition(ptr, false); + ptr.getClass().adjustPosition(ptr, true); } } }; @@ -484,7 +484,7 @@ namespace MWScript zRot = zRot/60.0f; rot.z() = osg::DegreesToRadians(zRot); MWBase::Environment::get().getWorld()->rotateObject(ptr,rot); - ptr.getClass().adjustPosition(ptr, false); + ptr.getClass().adjustPosition(ptr, true); } };