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Merge pull request #1282 from MiroslavR/noenv_player_vo
Do not apply underwater effects to player's voice
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commit
796d2c59ca
@ -259,7 +259,7 @@ namespace MWSound
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float basevol = volumeFromType(Play_TypeVoice);
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if(playlocal)
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{
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sound.reset(new Stream(1.0f, basevol, 1.0f, Play_Normal|Play_TypeVoice|Play_2D));
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sound.reset(new Stream(1.0f, basevol, 1.0f, Play_NoEnv|Play_TypeVoice|Play_2D));
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mOutput->streamSound(decoder, sound);
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}
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else
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