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Fix potential crash in ShaderVisitor for textures with no image assigned
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@ -152,7 +152,7 @@ namespace Shader
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}
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}
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if (mAutoUseNormalMaps && diffuseMap != NULL && normalMap == NULL)
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if (mAutoUseNormalMaps && diffuseMap != NULL && normalMap == NULL && diffuseMap->getImage(0))
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{
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std::string normalMapFileName = diffuseMap->getImage(0)->getFileName();
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@ -194,7 +194,7 @@ namespace Shader
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mRequirements.back().mNormalHeight = normalHeight;
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}
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}
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if (mAutoUseSpecularMaps && diffuseMap != NULL && specularMap == NULL)
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if (mAutoUseSpecularMaps && diffuseMap != NULL && specularMap == NULL && diffuseMap->getImage(0))
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{
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std::string specularMapFileName = diffuseMap->getImage(0)->getFileName();
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boost::replace_last(specularMapFileName, ".", mSpecularMapPattern + ".");
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