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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-13 12:40:04 +00:00

Merge branch 'lua' into 'master'

A few lua-related fixes

Closes #6456

See merge request OpenMW/openmw!1478
This commit is contained in:
psi29a 2021-12-15 06:27:23 +00:00
commit 78daf638ef
18 changed files with 96 additions and 49 deletions

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@ -296,7 +296,7 @@ bool OMW::Engine::frame(float frametime)
// Should be called after input manager update and before any change to the game world.
// It applies to the game world queued changes from the previous frame.
mLuaManager->synchronizedUpdate(mEnvironment.getWindowManager()->isGuiMode(), frametime);
mLuaManager->synchronizedUpdate();
// update game state
{
@ -873,10 +873,8 @@ public:
mThread = std::thread([this]{ threadBody(); });
};
void allowUpdate(double dt)
void allowUpdate()
{
mDt = dt;
mIsGuiMode = mEngine->mEnvironment.getWindowManager()->isGuiMode();
if (!mThread)
return;
{
@ -918,7 +916,7 @@ private:
const unsigned int frameNumber = viewer->getFrameStamp()->getFrameNumber();
ScopedProfile<UserStatsType::Lua> profile(frameStart, frameNumber, *osg::Timer::instance(), *viewer->getViewerStats());
mEngine->mLuaManager->update(mIsGuiMode, mDt);
mEngine->mLuaManager->update();
}
void threadBody()
@ -943,8 +941,6 @@ private:
std::condition_variable mCV;
bool mUpdateRequest = false;
bool mJoinRequest = false;
double mDt = 0;
bool mIsGuiMode = false;
std::optional<std::thread> mThread;
};
@ -1057,7 +1053,7 @@ void OMW::Engine::go()
mEnvironment.getWorld()->updateWindowManager();
luaWorker.allowUpdate(dt); // if there is a separate Lua thread, it starts the update now
luaWorker.allowUpdate(); // if there is a separate Lua thread, it starts the update now
mViewer->renderingTraversals();

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@ -4,6 +4,14 @@
#include "../mwworld/cellstore.hpp"
namespace sol
{
template <>
struct is_automagical<MWLua::LCell> : std::false_type {};
template <>
struct is_automagical<MWLua::GCell> : std::false_type {};
}
namespace MWLua
{

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@ -54,7 +54,7 @@ namespace MWLua
{
return input->isControllerButtonPressed(static_cast<SDL_GameControllerButton>(button));
};
api["isMouseButtonPressed"] = [input](int button) -> bool
api["isMouseButtonPressed"] = [](int button) -> bool
{
return SDL_GetMouseState(nullptr, nullptr) & SDL_BUTTON(button);
};

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@ -25,7 +25,7 @@ namespace MWLua
{
auto* lua = context.mLua;
sol::table api(lua->sol(), sol::create);
api["API_REVISION"] = 10;
api["API_REVISION"] = 11;
api["quit"] = [lua]()
{
Log(Debug::Warning) << "Quit requested by a Lua script.\n" << lua->debugTraceback();
@ -37,6 +37,7 @@ namespace MWLua
};
api["getGameTimeInSeconds"] = [world=context.mWorldView]() { return world->getGameTimeInSeconds(); };
api["getGameTimeInHours"] = [world=context.mWorldView]() { return world->getGameTimeInHours(); };
api["isWorldPaused"] = [world=context.mWorldView]() { return world->isPaused(); };
api["OBJECT_TYPE"] = definitionList(*lua,
{
"Activator", "Armor", "Book", "Clothing", "Creature", "Door", "Ingredient",

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@ -78,11 +78,12 @@ namespace MWLua
mInitialized = true;
}
void LuaManager::update(bool paused, float dt)
void LuaManager::update()
{
if (mPlayer.isEmpty())
return; // The game is not started yet.
float frameDuration = MWBase::Environment::get().getFrameDuration();
ObjectRegistry* objectRegistry = mWorldView.getObjectRegistry();
MWWorld::Ptr newPlayerPtr = MWBase::Environment::get().getWorld()->getPlayerPtr();
@ -101,9 +102,9 @@ namespace MWLua
mGlobalEvents = std::vector<GlobalEvent>();
mLocalEvents = std::vector<LocalEvent>();
if (!paused)
if (!mWorldView.isPaused())
{ // Update time and process timers
double seconds = mWorldView.getGameTimeInSeconds() + dt;
double seconds = mWorldView.getGameTimeInSeconds() + frameDuration;
mWorldView.setGameTimeInSeconds(seconds);
double hours = mWorldView.getGameTimeInHours();
@ -146,10 +147,10 @@ namespace MWLua
}
mLocalEngineEvents.clear();
if (!paused)
if (!mWorldView.isPaused())
{
for (LocalScripts* scripts : mActiveLocalScripts)
scripts->update(dt);
scripts->update(frameDuration);
}
// Engine handlers in global scripts
@ -168,24 +169,25 @@ namespace MWLua
mGlobalScripts.actorActive(GObject(id, objectRegistry));
mActorAddedEvents.clear();
if (!paused)
mGlobalScripts.update(dt);
if (!mWorldView.isPaused())
mGlobalScripts.update(frameDuration);
}
void LuaManager::synchronizedUpdate(bool paused, float dt)
void LuaManager::synchronizedUpdate()
{
if (mPlayer.isEmpty())
return; // The game is not started yet.
// We apply input events in `synchronizedUpdate` rather than in `update` in order to reduce input latency.
PlayerScripts* playerScripts = dynamic_cast<PlayerScripts*>(mPlayer.getRefData().getLuaScripts());
if (playerScripts && !paused)
if (playerScripts && !MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_MainMenu))
{
for (const auto& event : mInputEvents)
playerScripts->processInputEvent(event);
playerScripts->inputUpdate(dt);
}
mInputEvents.clear();
if (playerScripts && !mWorldView.isPaused())
playerScripts->inputUpdate(MWBase::Environment::get().getFrameDuration());
MWBase::WindowManager* windowManager = MWBase::Environment::get().getWindowManager();
for (const std::string& message : mUIMessages)

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@ -29,10 +29,10 @@ namespace MWLua
// Called by engine.cpp every frame. For performance reasons it works in a separate
// thread (in parallel with osg Cull). Can not use scene graph.
void update(bool paused, float dt);
void update();
// Called by engine.cpp from the main thread. Can use scene graph.
void synchronizedUpdate(bool paused, float dt);
void synchronizedUpdate();
// Available everywhere through the MWBase::LuaManager interface.
// LuaManager queues these events and propagates to scripts on the next `update` call.

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@ -33,7 +33,7 @@ namespace MWLua
// Deserializes userdata of type "typeName" from binaryData. Should push the result on stack using sol::stack::push.
// Returns false if this type is not supported by this serializer.
bool deserialize(std::string_view typeName, std::string_view binaryData, sol::state& lua) const override
bool deserialize(std::string_view typeName, std::string_view binaryData, lua_State* lua) const override
{
if (typeName == "o")
{

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@ -4,6 +4,8 @@
#include <components/esm/esmwriter.hpp>
#include <components/esm/loadcell.hpp>
#include "../mwbase/windowmanager.hpp"
#include "../mwclass/container.hpp"
#include "../mwworld/class.hpp"
@ -20,6 +22,7 @@ namespace MWLua
mContainersInScene.updateList();
mDoorsInScene.updateList();
mItemsInScene.updateList();
mPaused = MWBase::Environment::get().getWindowManager()->isGuiMode();
}
void WorldView::clear()

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@ -19,6 +19,9 @@ namespace MWLua
void update(); // Should be called every frame.
void clear(); // Should be called every time before starting or loading a new game.
// Whether the world is paused (i.e. game time is not changing and actors don't move).
bool isPaused() const { return mPaused; }
// Returns the number of seconds passed from the beginning of the game.
double getGameTimeInSeconds() const { return mGameSeconds; }
void setGameTimeInSeconds(double t) { mGameSeconds = t; }
@ -74,6 +77,7 @@ namespace MWLua
ObjectGroup mItemsInScene;
double mGameSeconds = 0;
bool mPaused = false;
};
}

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@ -121,14 +121,25 @@ namespace
std::string serialized = LuaUtil::serialize(table);
EXPECT_EQ(serialized.size(), 123);
sol::table res_table = LuaUtil::deserialize(lua, serialized);
sol::table res_readonly_table = LuaUtil::deserialize(lua, serialized, nullptr, true);
EXPECT_EQ(res_table.get<int>("aa"), 1);
EXPECT_EQ(res_table.get<bool>("ab"), true);
EXPECT_EQ(res_table.get<sol::table>("nested").get<int>("aa"), 2);
EXPECT_EQ(res_table.get<sol::table>("nested").get<std::string>("bb"), "something");
EXPECT_FLOAT_EQ(res_table.get<sol::table>("nested").get<double>(5), -0.5);
EXPECT_EQ(res_table.get<osg::Vec2f>(1), osg::Vec2f(1, 2));
EXPECT_EQ(res_table.get<osg::Vec2f>(2), osg::Vec2f(2, 1));
for (auto t : {res_table, res_readonly_table})
{
EXPECT_EQ(t.get<int>("aa"), 1);
EXPECT_EQ(t.get<bool>("ab"), true);
EXPECT_EQ(t.get<sol::table>("nested").get<int>("aa"), 2);
EXPECT_EQ(t.get<sol::table>("nested").get<std::string>("bb"), "something");
EXPECT_FLOAT_EQ(t.get<sol::table>("nested").get<double>(5), -0.5);
EXPECT_EQ(t.get<osg::Vec2f>(1), osg::Vec2f(1, 2));
EXPECT_EQ(t.get<osg::Vec2f>(2), osg::Vec2f(2, 1));
}
lua["t"] = res_table;
lua["ro_t"] = res_readonly_table;
EXPECT_NO_THROW(lua.safe_script("t.x = 5"));
EXPECT_NO_THROW(lua.safe_script("t.nested.x = 5"));
EXPECT_ERROR(lua.safe_script("ro_t.x = 5"), "userdata value");
EXPECT_ERROR(lua.safe_script("ro_t.nested.x = 5"), "userdata value");
}
struct TestStruct1 { double a, b; };
@ -157,7 +168,7 @@ namespace
return false;
}
bool deserialize(std::string_view typeName, std::string_view binaryData, sol::state& lua) const override
bool deserialize(std::string_view typeName, std::string_view binaryData, lua_State* lua) const override
{
if (typeName == "ts1")
{

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@ -120,6 +120,9 @@ namespace
EXPECT_FLOAT_EQ(get<float>(lua, "util.clamp(0.1, 0, 1.5)"), 0.1);
EXPECT_FLOAT_EQ(get<float>(lua, "util.clamp(-0.1, 0, 1.5)"), 0);
EXPECT_FLOAT_EQ(get<float>(lua, "util.clamp(2.1, 0, 1.5)"), 1.5);
lua.safe_script("t = util.makeReadOnly({x = 1})");
EXPECT_FLOAT_EQ(get<float>(lua, "t.x"), 1);
EXPECT_ERROR(lua.safe_script("t.y = 2"), "userdata value");
}
}

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@ -76,9 +76,8 @@ namespace LuaUtil
lua_State* lua = table.lua_state();
table[sol::meta_function::index] = table;
sol::stack::push(lua, std::move(table));
lua_newuserdata(lua, 0);
lua_pushvalue(lua, -2);
sol::stack::push(lua, std::move(table));
lua_setmetatable(lua, -2);
return sol::stack::pop<sol::table>(lua);
}

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@ -5,6 +5,8 @@
#include <components/misc/endianness.hpp>
#include "luastate.hpp"
namespace LuaUtil
{
@ -147,7 +149,8 @@ namespace LuaUtil
throw std::runtime_error("Unknown Lua type.");
}
static void deserializeImpl(sol::state& lua, std::string_view& binaryData, const UserdataSerializer* customSerializer)
static void deserializeImpl(lua_State* lua, std::string_view& binaryData,
const UserdataSerializer* customSerializer, bool readOnly)
{
if (binaryData.empty())
throw std::runtime_error("Unexpected end of serialized data.");
@ -176,22 +179,22 @@ namespace LuaUtil
if (type & SHORT_STRING_FLAG)
{
size_t size = type & 0x1f;
sol::stack::push<std::string_view>(lua.lua_state(), binaryData.substr(0, size));
sol::stack::push<std::string_view>(lua, binaryData.substr(0, size));
binaryData = binaryData.substr(size);
return;
}
switch (static_cast<SerializedType>(type))
{
case SerializedType::NUMBER:
sol::stack::push<double>(lua.lua_state(), getValue<double>(binaryData));
sol::stack::push<double>(lua, getValue<double>(binaryData));
return;
case SerializedType::BOOLEAN:
sol::stack::push<bool>(lua.lua_state(), getValue<char>(binaryData) != 0);
sol::stack::push<bool>(lua, getValue<char>(binaryData) != 0);
return;
case SerializedType::LONG_STRING:
{
uint32_t size = getValue<uint32_t>(binaryData);
sol::stack::push<std::string_view>(lua.lua_state(), binaryData.substr(0, size));
sol::stack::push<std::string_view>(lua, binaryData.substr(0, size));
binaryData = binaryData.substr(size);
return;
}
@ -200,13 +203,15 @@ namespace LuaUtil
lua_createtable(lua, 0, 0);
while (!binaryData.empty() && binaryData[0] != char(SerializedType::TABLE_END))
{
deserializeImpl(lua, binaryData, customSerializer);
deserializeImpl(lua, binaryData, customSerializer);
deserializeImpl(lua, binaryData, customSerializer, readOnly);
deserializeImpl(lua, binaryData, customSerializer, readOnly);
lua_settable(lua, -3);
}
if (binaryData.empty())
throw std::runtime_error("Unexpected end of serialized data.");
binaryData = binaryData.substr(1);
if (readOnly)
sol::stack::push(lua, makeReadOnly(sol::stack::pop<sol::table>(lua)));
return;
}
case SerializedType::TABLE_END:
@ -215,7 +220,7 @@ namespace LuaUtil
{
float x = getValue<float>(binaryData);
float y = getValue<float>(binaryData);
sol::stack::push<osg::Vec2f>(lua.lua_state(), osg::Vec2f(x, y));
sol::stack::push<osg::Vec2f>(lua, osg::Vec2f(x, y));
return;
}
case SerializedType::VEC3:
@ -223,7 +228,7 @@ namespace LuaUtil
float x = getValue<float>(binaryData);
float y = getValue<float>(binaryData);
float z = getValue<float>(binaryData);
sol::stack::push<osg::Vec3f>(lua.lua_state(), osg::Vec3f(x, y, z));
sol::stack::push<osg::Vec3f>(lua, osg::Vec3f(x, y, z));
return;
}
}
@ -240,7 +245,8 @@ namespace LuaUtil
return res;
}
sol::object deserialize(sol::state& lua, std::string_view binaryData, const UserdataSerializer* customSerializer)
sol::object deserialize(lua_State* lua, std::string_view binaryData,
const UserdataSerializer* customSerializer, bool readOnly)
{
if (binaryData.empty())
return sol::nil;
@ -248,10 +254,10 @@ namespace LuaUtil
throw std::runtime_error("Incorrect version of Lua serialization format: " +
std::to_string(static_cast<unsigned>(binaryData[0])));
binaryData = binaryData.substr(1);
deserializeImpl(lua, binaryData, customSerializer);
deserializeImpl(lua, binaryData, customSerializer, readOnly);
if (!binaryData.empty())
throw std::runtime_error("Unexpected data after serialized object");
return sol::stack::pop<sol::object>(lua.lua_state());
return sol::stack::pop<sol::object>(lua);
}
}

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@ -1,7 +1,6 @@
#ifndef COMPONENTS_LUA_SERIALIZATION_H
#define COMPONENTS_LUA_SERIALIZATION_H
#include <limits> // missing from sol/sol.hpp
#include <sol/sol.hpp>
namespace LuaUtil
@ -21,14 +20,15 @@ namespace LuaUtil
// Deserializes userdata of type "typeName" from binaryData. Should push the result on stack using sol::stack::push.
// Returns false if this type is not supported by this serializer.
virtual bool deserialize(std::string_view typeName, std::string_view binaryData, sol::state&) const = 0;
virtual bool deserialize(std::string_view typeName, std::string_view binaryData, lua_State*) const = 0;
protected:
static void append(BinaryData&, std::string_view typeName, const void* data, size_t dataSize);
};
BinaryData serialize(const sol::object&, const UserdataSerializer* customSerializer = nullptr);
sol::object deserialize(sol::state& lua, std::string_view binaryData, const UserdataSerializer* customSerializer = nullptr);
sol::object deserialize(lua_State* lua, std::string_view binaryData,
const UserdataSerializer* customSerializer = nullptr, bool readOnly = false);
}

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@ -175,6 +175,7 @@ namespace LuaUtil
util["clamp"] = [](float value, float from, float to) { return std::clamp(value, from, to); };
// NOTE: `util["clamp"] = std::clamp<float>` causes error 'AddressSanitizer: stack-use-after-scope'
util["normalizeAngle"] = &Misc::normalizeAngle;
util["makeReadOnly"] = &makeReadOnly;
return util;
}

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@ -1,4 +1,5 @@
local camera = require('openmw.camera')
local core = require('openmw.core')
local input = require('openmw.input')
local settings = require('openmw.settings')
local util = require('openmw.util')
@ -225,6 +226,7 @@ return {
onUpdate = onUpdate,
onInputUpdate = onInputUpdate,
onInputAction = function(action)
if core.isWorldPaused() then return end
if action == input.ACTION.ZoomIn then
zoom(10)
elseif action == input.ACTION.ZoomOut then

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@ -22,7 +22,7 @@
-------------------------------------------------------------------------------
-- Game time in seconds.
-- The number of seconds in the game world, passed from starting a new game.
-- The number of seconds passed in the game world since starting a new game.
-- @function [parent=#core] getGameTimeInSeconds
-- @return #number
@ -32,6 +32,11 @@
-- @function [parent=#core] getGameTimeInHours
-- @return #number
-------------------------------------------------------------------------------
-- Whether the world is paused (onUpdate doesn't work when the world is paused).
-- @function [parent=#core] isWorldPaused
-- @return #boolean
-------------------------------------------------------------------------------
-- @type OBJECT_TYPE

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@ -19,6 +19,12 @@
-- @param #number angle Angle in radians
-- @return #number Angle in range `[-pi, pi]`
-------------------------------------------------------------------------------
-- Makes a table read only.
-- @function [parent=#util] makeReadOnly
-- @param #table table Any table.
-- @return #table The same table wrapped with read only userdata.
-------------------------------------------------------------------------------
-- Immutable 2D vector