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removed bCollision variable from World
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@ -148,7 +148,7 @@ namespace MWWorld
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const std::string& master, const boost::filesystem::path& resDir,
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bool newGame, Environment& environment, const std::string& encoding)
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: mRendering (renderer,resDir, physEng, environment),mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
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mSky (false), bCollision(false), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this)
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mSky (false), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this)
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{
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mPhysEngine = physEng;
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@ -612,8 +612,7 @@ namespace MWWorld
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bool World::toggleCollisionMode()
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{
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bCollision = mPhysics->toggleCollisionMode();
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return bCollision;
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return mPhysics->toggleCollisionMode();;
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}
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bool World::toggleRenderMode (RenderMode mode)
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@ -77,7 +77,6 @@ namespace MWWorld
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bool mSky;
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Environment& mEnvironment;
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int mNextDynamicRecord;
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bool bCollision;
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Cells mCells;
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