mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-10 21:40:15 +00:00
Fix for instant restore effects (Fixes #2392)
This commit is contained in:
parent
68f89318e7
commit
77bb77b367
@ -594,6 +594,7 @@ namespace MWMechanics
|
||||
value.restore(magnitude);
|
||||
target.getClass().getCreatureStats(target).setAttribute(attribute, value);
|
||||
}
|
||||
// TODO: refactor the effect tick functions in Actors so they can be reused here
|
||||
else if (effectId == ESM::MagicEffect::DamageHealth)
|
||||
{
|
||||
applyDynamicStatsEffect(0, target, magnitude * -1);
|
||||
@ -683,7 +684,7 @@ namespace MWMechanics
|
||||
void CastSpell::applyDynamicStatsEffect(int attribute, const MWWorld::Ptr& target, float magnitude)
|
||||
{
|
||||
DynamicStat<float> value = target.getClass().getCreatureStats(target).getDynamic(attribute);
|
||||
value.modify(magnitude);
|
||||
value.setCurrent(value.getCurrent()+magnitude, attribute == 2);
|
||||
target.getClass().getCreatureStats(target).setDynamic(attribute, value);
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user