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Merge branch 'beastly' into 'master'
Restore beast race animations See merge request OpenMW/openmw!3752
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commit
778fe606b8
@ -510,11 +510,15 @@ namespace MWRender
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if (!isWerewolf)
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addAnimSource(base, smodel);
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if (smodel != defaultSkeleton && base != defaultSkeleton)
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addAnimSource(defaultSkeleton, smodel);
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if (!isBase)
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{
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addAnimSource(defaultSkeleton, smodel);
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addAnimSource(smodel, smodel);
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}
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else if (base != defaultSkeleton)
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{
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addAnimSource(defaultSkeleton, smodel);
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}
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if (!isWerewolf && isBeast && mNpc->mRace.contains("argonian"))
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addAnimSource("meshes\\xargonian_swimkna.nif", smodel);
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