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Editor: display light source color as a color (bug #4668)

This commit is contained in:
Capostrophic 2018-10-07 19:41:59 +03:00
parent 71f80db886
commit 768c532b8f
2 changed files with 2 additions and 1 deletions

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@ -133,6 +133,7 @@
Bug #4649: Levelup fully restores health
Bug #4653: Length of non-ASCII strings is handled incorrectly in ESM reader
Bug #4654: Editor: UpdateVisitor does not initialize skeletons for animated objects
Bug #4668: Editor: Light source color is displayed as an integer
Feature #912: Editor: Add missing icons to UniversalId tables
Feature #1221: Editor: Creature/NPC rendering
Feature #1617: Editor: Enchantment effect record verifier

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@ -437,7 +437,7 @@ CSMWorld::RefIdCollection::RefIdCollection()
mColumns.push_back (RefIdColumn (Columns::ColumnId_Radius, ColumnBase::Display_Integer));
lightColumns.mRadius = &mColumns.back();
mColumns.push_back (RefIdColumn (Columns::ColumnId_Colour, ColumnBase::Display_Integer));
mColumns.push_back (RefIdColumn (Columns::ColumnId_Colour, ColumnBase::Display_Colour));
lightColumns.mColor = &mColumns.back();
mColumns.push_back (RefIdColumn (Columns::ColumnId_Sound, ColumnBase::Display_Sound));