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disable "window border" setting in the ingame settings UI if fullscreen is enabled
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@ -240,6 +240,8 @@ namespace MWGui
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MyGUI::TextBox* diffText;
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MyGUI::TextBox* diffText;
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getWidget(diffText, "DifficultyText");
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getWidget(diffText, "DifficultyText");
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diffText->setCaptionWithReplacing("#{sDifficulty} (" + boost::lexical_cast<std::string>(int(Settings::Manager::getInt("difficulty", "Game"))) + ")");
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diffText->setCaptionWithReplacing("#{sDifficulty} (" + boost::lexical_cast<std::string>(int(Settings::Manager::getInt("difficulty", "Game"))) + ")");
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mWindowBorderButton->setEnabled(!Settings::Manager::getBool("fullscreen", "Video"));
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}
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}
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void SettingsWindow::onOkButtonClicked(MyGUI::Widget* _sender)
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void SettingsWindow::onOkButtonClicked(MyGUI::Widget* _sender)
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@ -355,6 +357,8 @@ namespace MWGui
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_sender->castType<MyGUI::Button>()->setCaption(off);
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_sender->castType<MyGUI::Button>()->setCaption(off);
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return;
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return;
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}
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}
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mWindowBorderButton->setEnabled(!newState);
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}
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}
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if (getSettingType(_sender) == checkButtonType)
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if (getSettingType(_sender) == checkButtonType)
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