diff --git a/apps/openmw/mwmechanics/actors.cpp b/apps/openmw/mwmechanics/actors.cpp index c135811dd6..75d501ff12 100644 --- a/apps/openmw/mwmechanics/actors.cpp +++ b/apps/openmw/mwmechanics/actors.cpp @@ -291,6 +291,10 @@ namespace MWMechanics return; } + // no combat for totally static creatures (they have no movement or attack animations anyway) + if (!actor1.getClass().isMobile(actor1)) + return; + bool aggressive; if (againstPlayer)