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cleanup
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6b1b3b20fd
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@ -69,7 +69,6 @@ namespace ESMS
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// Lists that need special rules
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// Lists that need special rules
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CellList cells;
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CellList cells;
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RecIDListT<GameSetting> gameSettings;
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RecIDListT<GameSetting> gameSettings;
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//RecListT<DialInfo> dialInfos;
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//RecListT<Land> lands;
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//RecListT<Land> lands;
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//RecListT<LandTexture> landTexts;
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//RecListT<LandTexture> landTexts;
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//RecListT<MagicEffect> magicEffects;
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//RecListT<MagicEffect> magicEffects;
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@ -92,7 +91,6 @@ namespace ESMS
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ESMStore()
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ESMStore()
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{
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{
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recLists[REC_ACTI] = &activators;
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recLists[REC_ACTI] = &activators;
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recLists[REC_ACTI] = &activators;
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recLists[REC_ALCH] = &potions;
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recLists[REC_ALCH] = &potions;
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recLists[REC_APPA] = &appas;
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recLists[REC_APPA] = &appas;
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@ -113,7 +111,6 @@ namespace ESMS
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recLists[REC_FACT] = &factions;
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recLists[REC_FACT] = &factions;
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recLists[REC_GLOB] = &globals;
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recLists[REC_GLOB] = &globals;
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recLists[REC_GMST] = &gameSettings;
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recLists[REC_GMST] = &gameSettings;
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//recLists[REC_INFO] = &dialInfos;
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recLists[REC_INGR] = &ingreds;
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recLists[REC_INGR] = &ingreds;
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//recLists[REC_LAND] = &lands;
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//recLists[REC_LAND] = &lands;
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recLists[REC_LEVC] = &creatureLists;
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recLists[REC_LEVC] = &creatureLists;
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