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Merge branch 'bound_branch' into 'master'
Bound branch Closes #5912 See merge request OpenMW/openmw!682
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commit
75a967d743
@ -112,6 +112,7 @@
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Bug #5899: Visible modal windows and dropdowns crashing game on exit
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Bug #5902: NiZBufferProperty is unable to disable the depth test
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Bug #5906: Sunglare doesn't work with Mesa drivers and AMD GPUs
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Bug #5912: ImprovedBound mod doesn't work
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Feature #390: 3rd person look "over the shoulder"
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Feature #832: OpenMW-CS: Handle deleted references
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Feature #1536: Show more information about level on menu
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@ -346,7 +346,11 @@ namespace MWMechanics
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if (actor != MWMechanics::getPlayer())
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return;
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MWWorld::Ptr newItem = *store.getSlot(slot);
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MWWorld::Ptr newItem;
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auto it = store.getSlot(slot);
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// Equip can fail because beast races cannot equip boots/helmets
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if(it != store.end())
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newItem = *it;
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if (newItem.isEmpty() || boundPtr != newItem)
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return;
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@ -145,6 +145,12 @@ namespace MWMechanics
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for (std::map<ESM::SummonKey, int>::iterator it = creatureMap.begin(); it != creatureMap.end(); )
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{
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if(it->second == -1)
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{
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// Keep the spell effect active if we failed to spawn anything
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it++;
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continue;
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}
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MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->searchPtrViaActorId(it->second);
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if (ptr.isEmpty() || (ptr.getClass().getCreatureStats(ptr).isDead() && ptr.getClass().getCreatureStats(ptr).isDeathAnimationFinished()))
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{
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