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Fix regression #6328
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@ -63,9 +63,9 @@ namespace
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auto& creatureStats = target.getClass().getCreatureStats(target);
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auto& creatureStats = target.getClass().getCreatureStats(target);
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auto stat = creatureStats.getDynamic(index);
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auto stat = creatureStats.getDynamic(index);
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float current = stat.getCurrent();
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float current = stat.getCurrent();
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stat.setModified(stat.getModified() - magnitude, 0);
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stat.setModified(stat.getModified() + magnitude, 0);
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stat.setCurrentModified(stat.getCurrentModified() - magnitude);
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stat.setCurrentModified(stat.getCurrentModified() + magnitude);
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stat.setCurrent(current - magnitude);
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stat.setCurrent(current + magnitude);
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creatureStats.setDynamic(index, stat);
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creatureStats.setDynamic(index, stat);
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}
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}
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@ -487,7 +487,7 @@ void applyMagicEffect(const MWWorld::Ptr& target, const MWWorld::Ptr& caster, co
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index = 2;
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index = 2;
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// Damage "Dynamic" abilities reduce the base value
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// Damage "Dynamic" abilities reduce the base value
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if(spellParams.getType() == ESM::ActiveSpells::Type_Ability)
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if(spellParams.getType() == ESM::ActiveSpells::Type_Ability)
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modDynamicStat(target, index, effect.mMagnitude);
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modDynamicStat(target, index, -effect.mMagnitude);
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else
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else
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{
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{
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static const bool uncappedDamageFatigue = Settings::Manager::getBool("uncapped damage fatigue", "Game");
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static const bool uncappedDamageFatigue = Settings::Manager::getBool("uncapped damage fatigue", "Game");
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