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Don't use base invisibility magnitude for setting alpha (Fixes #3555)
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@ -2167,7 +2167,7 @@ void CharacterController::updateMagicEffects()
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if (!mPtr.getClass().isActor())
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return;
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float alpha = 1.f;
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if (mPtr.getClass().getCreatureStats(mPtr).getMagicEffects().get(ESM::MagicEffect::Invisibility).getMagnitude())
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if (mPtr.getClass().getCreatureStats(mPtr).getMagicEffects().get(ESM::MagicEffect::Invisibility).getModifier()) // Ignore base magnitude (see bug #3555).
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{
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if (mPtr == getPlayer())
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alpha = 0.4f;
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