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Play blocked hit sound on the victim, not the attacker
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7a0635aeee
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@ -357,7 +357,7 @@ namespace MWClass
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if (MWMechanics::blockMeleeAttack(ptr, victim, weapon, damage, attackStrength))
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if (MWMechanics::blockMeleeAttack(ptr, victim, weapon, damage, attackStrength))
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{
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{
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damage = 0;
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damage = 0;
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block(ptr);
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victim.getClass().block(victim);
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}
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}
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MWMechanics::diseaseContact(victim, ptr);
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MWMechanics::diseaseContact(victim, ptr);
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@ -702,7 +702,7 @@ namespace MWClass
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if (MWMechanics::blockMeleeAttack(ptr, victim, weapon, damage, attackStrength))
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if (MWMechanics::blockMeleeAttack(ptr, victim, weapon, damage, attackStrength))
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{
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{
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damage = 0;
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damage = 0;
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block(ptr);
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victim.getClass().block(victim);
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}
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}
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if (victim == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState())
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if (victim == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState())
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