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Play blocked hit sound on the victim, not the attacker

This commit is contained in:
Alexei Kotov 2022-12-26 18:52:18 +03:00
parent 7a0635aeee
commit 74225991ca
2 changed files with 2 additions and 2 deletions

View File

@ -357,7 +357,7 @@ namespace MWClass
if (MWMechanics::blockMeleeAttack(ptr, victim, weapon, damage, attackStrength)) if (MWMechanics::blockMeleeAttack(ptr, victim, weapon, damage, attackStrength))
{ {
damage = 0; damage = 0;
block(ptr); victim.getClass().block(victim);
} }
MWMechanics::diseaseContact(victim, ptr); MWMechanics::diseaseContact(victim, ptr);

View File

@ -702,7 +702,7 @@ namespace MWClass
if (MWMechanics::blockMeleeAttack(ptr, victim, weapon, damage, attackStrength)) if (MWMechanics::blockMeleeAttack(ptr, victim, weapon, damage, attackStrength))
{ {
damage = 0; damage = 0;
block(ptr); victim.getClass().block(victim);
} }
if (victim == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState()) if (victim == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState())