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fixed a texture indexing bug (only affects the editor)
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@ -179,6 +179,9 @@ void CSMTools::MergeLandTexturesStage::perform (int stage, CSMDoc::Messages& mes
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CSMWorld::LandTexture texture =
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mState.mSource.getData().getLandTextures().getRecord (index).get();
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std::ostringstream stream;
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stream << mNext->second << "_0";
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texture.mIndex = mNext->second;
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texture.mId = stream.str();
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