diff --git a/files/data/shaders/bloomlinear.omwfx b/files/data/shaders/bloomlinear.omwfx index 449320f6ee..a0b78e4026 100644 --- a/files/data/shaders/bloomlinear.omwfx +++ b/files/data/shaders/bloomlinear.omwfx @@ -11,32 +11,32 @@ uniform_float uThreshold { min = 0.0; max = 1.0; step = 0.01; - description = "#{BuiltInShaders:ThresholdLevelName}"; - display_name = "#{BuiltInShaders:ThresholdLevelDescription}"; + display_name = "#{BuiltInShaders:BloomThresholdLevelName}"; + description = "#{BuiltInShaders:BloomThresholdLevelDescription}"; } uniform_float uClamp { default = 1.0; min = 0.0; max = 1.0; step = 0.01; - description = "#{BuiltInShaders:BloomClampLevelName}"; - display_name = "#{BuiltInShaders:BloomClampLevelDescription}"; + display_name = "#{BuiltInShaders:BloomClampLevelName}"; + description = "#{BuiltInShaders:BloomClampLevelDescription}"; } uniform_float uSkyFactor { default = 0.5; min = 0.0; max = 2.0; step = 0.01; - description = "#{BuiltInShaders:SkyFactorLevelName}"; - display_name = "#{BuiltInShaders:SkyFactorLevelDescription}"; + display_name = "#{BuiltInShaders:SkyFactorLevelName}"; + description = "#{BuiltInShaders:SkyFactorLevelDescription}"; } uniform_float uRadius { default = 0.5; min = 0.0; max = 1.0; step = 0.01; - description = "#{BuiltInShaders:RadiusLevelName}"; - display_name = "#{BuiltInShaders:RadiusLevelDescription}"; + display_name = "#{BuiltInShaders:RadiusLevelName}"; + description = "#{BuiltInShaders:RadiusLevelDescription}"; } uniform_float uStrength { default = 0.25;