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non-unique NPC ID workaround
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@ -46,7 +46,14 @@ namespace MWClass
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std::string hairID = ref->base->hair;
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std::string headID = ref->base->head;
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std::string npcName = ref->base->name;
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// very ugly workaround to stop OGRE from chocking on non-unique scene node handles
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static int uniqueId = 0;
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std::ostringstream stream;
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stream << "npc$" << uniqueId++;
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std::string npcName = stream.str(); // ref->base->name;
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//std::cout << "NPC: " << npcName << "\n";
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//get the part of the bodypart id which describes the race and the gender
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