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Disable AiPursue package for player's followers
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eac2e52841
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@ -1152,7 +1152,19 @@ namespace MWMechanics
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it->getClass().getNpcStats(*it).setCrimeId(id);
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it->getClass().getNpcStats(*it).setCrimeId(id);
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if (!it->getClass().getCreatureStats(*it).getAiSequence().hasPackage(AiPackage::TypeIdPursue))
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if (!it->getClass().getCreatureStats(*it).getAiSequence().hasPackage(AiPackage::TypeIdPursue))
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{
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// Player's followers should not try to arrest player
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if (it->getClass().getCreatureStats(*it).getAiSequence().hasPackage(AiPackage::TypeIdFollow))
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{
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std::set<MWWorld::Ptr> playerFollowers;
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getActorsSidingWith(player, playerFollowers);
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if (playerFollowers.find(*it) != playerFollowers.end())
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continue;
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}
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it->getClass().getCreatureStats(*it).getAiSequence().stack(AiPursue(player), *it);
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it->getClass().getCreatureStats(*it).getAiSequence().stack(AiPursue(player), *it);
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}
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}
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}
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else
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else
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{
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{
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