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Don't break NV shaders
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@ -1,5 +1,9 @@
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#version 120
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#if @useUBO
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#extension GL_ARB_uniform_buffer_object : require
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#endif
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#if @useGPUShader4
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#extension GL_EXT_gpu_shader4: require
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#endif
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@ -1,5 +1,13 @@
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#version 120
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#if @useUBO
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#extension GL_ARB_uniform_buffer_object : require
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#endif
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#if @useGPUShader4
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#extension GL_EXT_gpu_shader4: require
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#endif
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#if @diffuseMap
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varying vec2 diffuseMapUV;
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#endif
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