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fixed drop implementation for unpaged worldspace (wasn't updating cell object)
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@ -98,11 +98,11 @@ bool CSVRender::UnpagedWorldspaceWidget::handleDrop (const std::vector<CSMWorld:
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return false;
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mCellId = data.begin()->getId();
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mCell.reset (new Cell (getDocument().getData(), getSceneManager(), mCellId));
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update();
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emit cellChanged(*data.begin());
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/// \todo replace mCell
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return true;
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}
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@ -213,6 +213,11 @@ void CSVRender::WorldspaceWidget::addVisibilitySelectorButtons (
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tool->addButton (":armor.png", Element_Pathgrid, ":armor.png", "Pathgrid");
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}
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CSMDoc::Document& CSVRender::WorldspaceWidget::getDocument()
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{
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return mDocument;
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}
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void CSVRender::WorldspaceWidget::dragEnterEvent (QDragEnterEvent* event)
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{
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event->accept();
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@ -85,6 +85,8 @@ namespace CSVRender
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virtual void addVisibilitySelectorButtons (CSVWidget::SceneToolToggle *tool);
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CSMDoc::Document& getDocument();
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private:
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void dragEnterEvent(QDragEnterEvent *event);
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