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Disable convex hull clipping based on render leaf traverser results in the z direction.
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@ -2496,7 +2496,7 @@ bool MWShadowTechnique::adjustPerspectiveShadowMapCameraSettings(osgUtil::Render
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#if 0
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convexHull.clip(osg::Plane(0.0,0.0,1.0,-rli.min_z));
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convexHull.clip(osg::Plane(0.0,0.0,-1.0,rli.max_z));
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#else
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#elif 0
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convexHull.clip(osg::Plane(0.0,0.0,1.0,1.0));
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convexHull.clip(osg::Plane(0.0,0.0,-1.0,1.0));
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#endif
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