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Clear selected enchanted item and/or spell with actor.clearSelectedCastable()
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@ -24,6 +24,7 @@
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#include "../mwmechanics/spellutil.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/worldmodel.hpp"
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#include "localscripts.hpp"
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@ -615,17 +616,43 @@ namespace MWLua
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context.mLuaManager->addAction([obj = Object(ptr), spellId]() {
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const MWWorld::Ptr& ptr = obj.ptr();
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auto& stats = ptr.getClass().getCreatureStats(ptr);
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if (spellId.empty())
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{
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if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
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MWBase::Environment::get().getWindowManager()->unsetSelectedSpell();
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else
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stats.getSpells().setSelectedSpell(ESM::RefId());
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return;
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}
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if (!stats.getSpells().hasSpell(spellId))
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throw std::runtime_error("Actor doesn't know spell " + spellId.toDebugString());
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if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
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{
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int chance = 0;
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if (!spellId.empty())
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chance = MWMechanics::getSpellSuccessChance(spellId, ptr);
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int chance = MWMechanics::getSpellSuccessChance(spellId, ptr);
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MWBase::Environment::get().getWindowManager()->setSelectedSpell(spellId, chance);
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}
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else
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ptr.getClass().getCreatureStats(ptr).getSpells().setSelectedSpell(spellId);
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stats.getSpells().setSelectedSpell(spellId);
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});
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};
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actor["clearSelectedCastable"] = [context](const SelfObject& o) {
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if (!o.ptr().getClass().isActor())
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throw std::runtime_error("Actor expected");
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context.mLuaManager->addAction([obj = Object(o.ptr())]() {
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const MWWorld::Ptr& ptr = obj.ptr();
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auto& stats = ptr.getClass().getCreatureStats(ptr);
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if (ptr.getClass().hasInventoryStore(ptr))
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{
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MWWorld::InventoryStore& inventory = ptr.getClass().getInventoryStore(ptr);
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inventory.setSelectedEnchantItem(inventory.end());
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}
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if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
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MWBase::Environment::get().getWindowManager()->unsetSelectedSpell();
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else
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stats.getSpells().setSelectedSpell(ESM::RefId());
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});
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};
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@ -161,6 +161,11 @@
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-- @param openmw.core#GameObject actor
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-- @param openmw.core#Spell spell Spell (can be nil)
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---
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-- Clears the actor's selected castable(spell or enchanted item)
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-- @function [parent=#Actor] clearSelectedCastable
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-- @param openmw.core#GameObject actor
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---
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-- Get currently selected enchanted item
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-- @function [parent=#Actor] getSelectedEnchantedItem
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