From 35b0546737f3dfa7f08bd3202a054648da0f35ae Mon Sep 17 00:00:00 2001 From: Capostrophic <21265616+Capostrophic@users.noreply.github.com> Date: Sat, 23 Jun 2018 14:21:21 +0300 Subject: [PATCH 1/2] Consider

tag when discarding post-EOL tag text (regression #4473) --- apps/openmw/mwgui/formatting.cpp | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/apps/openmw/mwgui/formatting.cpp b/apps/openmw/mwgui/formatting.cpp index 16568e2f34..edcb94eed9 100644 --- a/apps/openmw/mwgui/formatting.cpp +++ b/apps/openmw/mwgui/formatting.cpp @@ -31,13 +31,16 @@ namespace MWGui boost::algorithm::replace_all(mText, "\r", ""); - // vanilla game does not show any text after last
tag. + // vanilla game does not show any text after the last EOL tag. const std::string lowerText = Misc::StringUtils::lowerCase(mText); - int index = lowerText.rfind("
"); - if (index == -1) + int brIndex = lowerText.rfind("
"); + int pIndex = lowerText.rfind("

"); + if (brIndex == pIndex) mText = ""; + else if (brIndex > pIndex) + mText = mText.substr(0, brIndex+4); else - mText = mText.substr(0, index+4); + mText = mText.substr(0, pIndex+3); registerTag("br", Event_BrTag); registerTag("p", Event_PTag); From afbe8f21616531f9664b9963f18f2c2735bde919 Mon Sep 17 00:00:00 2001 From: Capostrophic <21265616+Capostrophic@users.noreply.github.com> Date: Sat, 23 Jun 2018 14:29:15 +0300 Subject: [PATCH 2/2] Update changelog --- CHANGELOG.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 782a817e82..aef35f5a29 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -22,7 +22,7 @@ Bug #4036: Weird behaviour of AI packages if package target has non-unique ID Bug #4047: OpenMW not reporting its version number in MacOS; OpenMW-CS not doing it fully Bug #4125: OpenMW logo cropped on bugtracker - Bug #4215: OpenMW shows book text after last
tag + Bug #4215: OpenMW shows book text after last EOL tag Bug #4221: Characters get stuck in V-shaped terrain Bug #4251: Stationary NPCs do not return to their position after combat Bug #4286: Scripted animations can be interrupted