mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-25 06:35:30 +00:00
Fix mouse movement events being discarded when there's more than one event in a frame
This commit is contained in:
parent
cc077eaba6
commit
705488ddfb
@ -206,7 +206,6 @@ namespace MWInput
|
||||
{
|
||||
// Tell OIS to handle all input events
|
||||
mInputManager->capture();
|
||||
|
||||
// inject some fake mouse movement to force updating MyGUI's widget states
|
||||
// this shouldn't do any harm since we're moving back to the original position afterwards
|
||||
MyGUI::InputManager::getInstance().injectMouseMove( int(mMouseX+1), int(mMouseY+1), mMouseWheel);
|
||||
@ -501,10 +500,6 @@ namespace MWInput
|
||||
|
||||
// We keep track of our own mouse position, so that moving the mouse while in
|
||||
// game mode does not move the position of the GUI cursor
|
||||
|
||||
// Don't support the UI sensitivity slider to reduce headache
|
||||
// related to when the mouse can leave the window, and what to
|
||||
// do when it re-enters
|
||||
mMouseX = arg.x;
|
||||
mMouseY = arg.y;
|
||||
|
||||
@ -533,8 +528,8 @@ namespace MWInput
|
||||
// Only actually turn player when we're not in vanity mode
|
||||
if(!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot))
|
||||
{
|
||||
mPlayer.setYaw(x/scale);
|
||||
mPlayer.setPitch(-y/scale);
|
||||
mPlayer.yaw(x/scale);
|
||||
mPlayer.pitch(-y/scale);
|
||||
}
|
||||
|
||||
if (arg.zrel)
|
||||
|
@ -125,20 +125,20 @@ namespace MWWorld
|
||||
MWWorld::Class::get (ptr).setStance (ptr, MWWorld::Class::Sneak, sneak);
|
||||
}
|
||||
|
||||
void Player::setYaw(float yaw)
|
||||
void Player::yaw(float yaw)
|
||||
{
|
||||
MWWorld::Ptr ptr = getPlayer();
|
||||
MWWorld::Class::get(ptr).getMovementSettings(ptr).mRotation[2] = yaw;
|
||||
MWWorld::Class::get(ptr).getMovementSettings(ptr).mRotation[2] += yaw;
|
||||
}
|
||||
void Player::setPitch(float pitch)
|
||||
void Player::pitch(float pitch)
|
||||
{
|
||||
MWWorld::Ptr ptr = getPlayer();
|
||||
MWWorld::Class::get(ptr).getMovementSettings(ptr).mRotation[0] = pitch;
|
||||
MWWorld::Class::get(ptr).getMovementSettings(ptr).mRotation[0] += pitch;
|
||||
}
|
||||
void Player::setRoll(float roll)
|
||||
void Player::roll(float roll)
|
||||
{
|
||||
MWWorld::Ptr ptr = getPlayer();
|
||||
MWWorld::Class::get(ptr).getMovementSettings(ptr).mRotation[1] = roll;
|
||||
MWWorld::Class::get(ptr).getMovementSettings(ptr).mRotation[1] += roll;
|
||||
}
|
||||
|
||||
void Player::use()
|
||||
|
@ -64,9 +64,9 @@ namespace MWWorld
|
||||
void setRunState(bool run);
|
||||
void setSneak(bool sneak);
|
||||
|
||||
void setYaw(float yaw);
|
||||
void setPitch(float pitch);
|
||||
void setRoll(float roll);
|
||||
void yaw(float yaw);
|
||||
void pitch(float pitch);
|
||||
void roll(float roll);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user