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Use sTo GMST in spellmaking menu (feature #4636)

This commit is contained in:
Capostrophic 2018-09-09 13:56:58 +03:00
parent 947f20ddb9
commit 702868255a
2 changed files with 6 additions and 2 deletions

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@ -143,6 +143,7 @@
Feature #4625: Weapon priority: use weighted mean for melee damage rating
Feature #4626: Weapon priority: account for weapon speed
Feature #4632: AI priority: utilize vanilla AI GMSTs for priority rating
Feature #4636: Use sTo GMST in spellmaking menu
Task #2490: Don't open command prompt window on Release-mode builds automatically
Task #4545: Enable is_pod string test
Task #4605: Optimize skinning

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@ -147,7 +147,9 @@ namespace MWGui
mDurationValue->setCaption("1");
mMagnitudeMinValue->setCaption("1");
mMagnitudeMaxValue->setCaption("- 1");
static const std::string &to = MWBase::Environment::get().getWindowManager()->getGameSettingString("sTo", "-");
mMagnitudeMaxValue->setCaption(to + " 1");
mAreaValue->setCaption("0");
setVisible(true);
@ -312,8 +314,9 @@ namespace MWGui
}
mEffect.mMagnMax = pos+1;
static const std::string &to = MWBase::Environment::get().getWindowManager()->getGameSettingString("sTo", "-");
mMagnitudeMaxValue->setCaption("- " + MyGUI::utility::toString(pos+1));
mMagnitudeMaxValue->setCaption(to + " " + MyGUI::utility::toString(pos+1));
eventEffectModified(mEffect);
}