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Use sTo GMST in spellmaking menu (feature #4636)
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@ -143,6 +143,7 @@
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Feature #4625: Weapon priority: use weighted mean for melee damage rating
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Feature #4626: Weapon priority: account for weapon speed
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Feature #4632: AI priority: utilize vanilla AI GMSTs for priority rating
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Feature #4636: Use sTo GMST in spellmaking menu
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Task #2490: Don't open command prompt window on Release-mode builds automatically
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Task #4545: Enable is_pod string test
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Task #4605: Optimize skinning
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@ -147,7 +147,9 @@ namespace MWGui
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mDurationValue->setCaption("1");
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mMagnitudeMinValue->setCaption("1");
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mMagnitudeMaxValue->setCaption("- 1");
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static const std::string &to = MWBase::Environment::get().getWindowManager()->getGameSettingString("sTo", "-");
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mMagnitudeMaxValue->setCaption(to + " 1");
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mAreaValue->setCaption("0");
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setVisible(true);
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@ -312,8 +314,9 @@ namespace MWGui
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}
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mEffect.mMagnMax = pos+1;
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static const std::string &to = MWBase::Environment::get().getWindowManager()->getGameSettingString("sTo", "-");
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mMagnitudeMaxValue->setCaption("- " + MyGUI::utility::toString(pos+1));
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mMagnitudeMaxValue->setCaption(to + " " + MyGUI::utility::toString(pos+1));
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eventEffectModified(mEffect);
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}
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