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do not emplace_back to our mLandTextures; instead use the heavy handed resize to be explicit about what we intend to do; resolves issue found here: https://github.com/OpenMW/openmw/pull/3220#issuecomment-964650167
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@ -153,7 +153,7 @@ void ESMStore::load(ESM::ESMReader &esm, Loading::Listener* listener)
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// Land texture loading needs to use a separate internal store for each plugin.
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// We set the number of plugins here so we can properly verify if valid plugin
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// indices are being passed to the LandTexture Store retrieval methods.
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mLandTextures.addPlugin();
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mLandTextures.resize(esm.getIndex()+1);
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// Loop through all records
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while(esm.hasMoreRecs())
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@ -222,8 +222,7 @@ namespace MWWorld
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const ESM::LandTexture *search(size_t index, size_t plugin) const;
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const ESM::LandTexture *find(size_t index, size_t plugin) const;
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/// Resize the internal store to hold another plugin.
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void addPlugin() { mStatic.emplace_back(); }
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void resize(size_t num) { mStatic.resize(num); }
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size_t getSize() const override;
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size_t getSize(size_t plugin) const;
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