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Don't force-trace down swimming actors (bug #5089)

This commit is contained in:
capostrophic 2019-07-31 00:42:55 +03:00
parent cad4ba0423
commit 6fe429c4e8
2 changed files with 2 additions and 1 deletions

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@ -112,6 +112,7 @@
Bug #5074: Paralyzed actors greet the player
Bug #5075: Enchanting cast style can be changed if there's no object
Bug #5082: Scrolling with controller in GUI mode is broken
Bug #5089: Swimming/Underwater creatures only swim around ground level
Bug #5092: NPCs with enchanted weapons play sound when out of charges
Bug #5093: Hand to hand sound plays on knocked out enemies
Feature #1774: Handle AvoidNode

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@ -1401,7 +1401,7 @@ namespace MWWorld
pos.z() += 20; // place slightly above. will snap down to ground with code below
if (force || !ptr.getClass().isActor() || (!isFlying(ptr) && isActorCollisionEnabled(ptr)))
if (force || !ptr.getClass().isActor() || (!isFlying(ptr) && !isSwimming(ptr) && isActorCollisionEnabled(ptr)))
{
osg::Vec3f traced = mPhysics->traceDown(ptr, pos, Constants::CellSizeInUnits);
if (traced.z() < pos.z())