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Don't warn twice when unable to play an idle animation

This commit is contained in:
Arthur Moore 2015-07-31 18:00:17 -04:00
parent 61c3835637
commit 6fce49bfb5

View File

@ -407,7 +407,6 @@ namespace MWMechanics
{ {
if(!playIdle(actor, idleAnimation)) if(!playIdle(actor, idleAnimation))
{ {
std::cerr<< "Unable to play idle animation "<<idleAnimation<<" for " << actor.getCellRef().getRefId() << std::endl;
storage.mBadIdles.push_back(idleAnimation); storage.mBadIdles.push_back(idleAnimation);
storage.mState = Wander_ChooseAction; storage.mState = Wander_ChooseAction;
return; return;