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https://gitlab.com/OpenMW/openmw.git
synced 2025-03-27 23:37:20 +00:00
Remove numeric magic school ids and deprecate the enum
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4c3acfbcc0
commit
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@ -71,7 +71,7 @@ message(STATUS "Configuring OpenMW...")
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set(OPENMW_VERSION_MAJOR 0)
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set(OPENMW_VERSION_MAJOR 0)
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set(OPENMW_VERSION_MINOR 49)
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set(OPENMW_VERSION_MINOR 49)
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set(OPENMW_VERSION_RELEASE 0)
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set(OPENMW_VERSION_RELEASE 0)
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set(OPENMW_LUA_API_REVISION 48)
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set(OPENMW_LUA_API_REVISION 49)
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set(OPENMW_VERSION_COMMITHASH "")
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set(OPENMW_VERSION_COMMITHASH "")
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set(OPENMW_VERSION_TAGHASH "")
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set(OPENMW_VERSION_TAGHASH "")
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@ -184,7 +184,7 @@ namespace MWLua
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return sol::nil;
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return sol::nil;
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};
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};
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// TODO: deprecate this and provide access to the store instead
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// deprecated, use core.stats.Skill
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sol::table skills(context.mLua->sol(), sol::create);
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sol::table skills(context.mLua->sol(), sol::create);
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api["SKILL"] = LuaUtil::makeStrictReadOnly(skills);
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api["SKILL"] = LuaUtil::makeStrictReadOnly(skills);
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for (int i = 0; i < ESM::Skill::Length; ++i)
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for (int i = 0; i < ESM::Skill::Length; ++i)
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@ -197,7 +197,7 @@ namespace MWLua
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skills[key] = id;
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skills[key] = id;
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}
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}
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// TODO: deprecate this and provide access to the store instead
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// deprecated, use core.stats.Attribute
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sol::table attributes(context.mLua->sol(), sol::create);
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sol::table attributes(context.mLua->sol(), sol::create);
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api["ATTRIBUTE"] = LuaUtil::makeStrictReadOnly(attributes);
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api["ATTRIBUTE"] = LuaUtil::makeStrictReadOnly(attributes);
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for (int i = 0; i < ESM::Attribute::Length; ++i)
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for (int i = 0; i < ESM::Attribute::Length; ++i)
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@ -203,13 +203,14 @@ namespace MWLua
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{ "Touch", ESM::RT_Touch },
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{ "Touch", ESM::RT_Touch },
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{ "Target", ESM::RT_Target },
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{ "Target", ESM::RT_Target },
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}));
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}));
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magicApi["SCHOOL"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, int>({
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// deprecated, use core.stats.Skill
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{ "Alteration", 0 },
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magicApi["SCHOOL"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, std::string>({
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{ "Conjuration", 1 },
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{ "Alteration", ESM::RefId(ESM::Skill::Alteration).serializeText() },
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{ "Destruction", 2 },
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{ "Conjuration", ESM::RefId(ESM::Skill::Conjuration).serializeText() },
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{ "Illusion", 3 },
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{ "Destruction", ESM::RefId(ESM::Skill::Destruction).serializeText() },
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{ "Mysticism", 4 },
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{ "Illusion", ESM::RefId(ESM::Skill::Illusion).serializeText() },
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{ "Restoration", 5 },
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{ "Mysticism", ESM::RefId(ESM::Skill::Mysticism).serializeText() },
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{ "Restoration", ESM::RefId(ESM::Skill::Restoration).serializeText() },
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}));
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}));
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magicApi["SPELL_TYPE"]
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magicApi["SPELL_TYPE"]
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= LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, ESM::Spell::SpellType>({
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= LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, ESM::Spell::SpellType>({
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@ -406,7 +407,7 @@ namespace MWLua
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->mValue.getString();
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->mValue.getString();
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});
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});
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magicEffectT["school"] = sol::readonly_property(
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magicEffectT["school"] = sol::readonly_property(
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[](const ESM::MagicEffect& rec) -> int { return ESM::MagicSchool::skillRefIdToIndex(rec.mData.mSchool); });
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[](const ESM::MagicEffect& rec) -> std::string { return rec.mData.mSchool.serializeText(); });
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magicEffectT["baseCost"]
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magicEffectT["baseCost"]
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= sol::readonly_property([](const ESM::MagicEffect& rec) -> float { return rec.mData.mBaseCost; });
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= sol::readonly_property([](const ESM::MagicEffect& rec) -> float { return rec.mData.mBaseCost; });
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magicEffectT["color"] = sol::readonly_property([](const ESM::MagicEffect& rec) -> Misc::Color {
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magicEffectT["color"] = sol::readonly_property([](const ESM::MagicEffect& rec) -> Misc::Color {
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@ -333,8 +333,8 @@
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---
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---
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-- @type ActiveSpellEffect
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-- @type ActiveSpellEffect
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-- @field #string affectedSkill @{#SKILL} or nil
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-- @field #string affectedSkill Optional skill ID
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-- @field #string affectedAttribute @{#ATTRIBUTE} or nil
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-- @field #string affectedAttribute Optional attribute ID
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-- @field #string id Magic effect id
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-- @field #string id Magic effect id
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-- @field #string name Localized name of the effect
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-- @field #string name Localized name of the effect
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-- @field #number magnitudeThisFrame The magnitude of the effect in the current frame. This will be a new random number between minMagnitude and maxMagnitude every frame. Or nil if the effect has no magnitude.
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-- @field #number magnitudeThisFrame The magnitude of the effect in the current frame. This will be a new random number between minMagnitude and maxMagnitude every frame. Or nil if the effect has no magnitude.
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@ -498,17 +498,17 @@
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-- @field #number Target Ranged spell
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-- @field #number Target Ranged spell
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--- Possible @{#MagicSchool} values
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--- Possible @{#MagicSchool} values (DEPRECATED use @{#Skill})
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-- @field [parent=#Magic] #MagicSchool SCHOOL
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-- @field [parent=#Magic] #MagicSchool SCHOOL
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--- `core.magic.SCHOOL`
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--- `core.magic.SCHOOL`
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-- @type MagicSchool
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-- @type MagicSchool
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-- @field #number Alteration Alteration
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-- @field #string Alteration alteration
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-- @field #number Conjuration Conjuration
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-- @field #string Conjuration conjuration
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-- @field #number Destruction Destruction
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-- @field #string Destruction destruction
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-- @field #number Illusion Illusion
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-- @field #string Illusion illusion
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-- @field #number Mysticism Mysticism
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-- @field #string Mysticism mysticism
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-- @field #number Restoration Restoration
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-- @field #string Restoration restoration
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--- Possible @{#MagicEffectId} values
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--- Possible @{#MagicEffectId} values
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@ -720,7 +720,7 @@
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-- @field #string id Effect ID
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-- @field #string id Effect ID
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-- @field #string icon Effect Icon Path
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-- @field #string icon Effect Icon Path
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-- @field #string name Localized name of the effect
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-- @field #string name Localized name of the effect
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-- @field #number school @{#MagicSchool}
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-- @field #string school Skill ID
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-- @field #number baseCost
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-- @field #number baseCost
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-- @field openmw.util#Color color
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-- @field openmw.util#Color color
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-- @field #boolean harmful
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-- @field #boolean harmful
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@ -728,8 +728,8 @@
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---
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---
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-- @type MagicEffectWithParams
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-- @type MagicEffectWithParams
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-- @field #MagicEffect effect @{#MagicEffect}
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-- @field #MagicEffect effect @{#MagicEffect}
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-- @field #string affectedSkill @{#SKILL} or nil
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-- @field #string affectedSkill Optional skill ID
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-- @field #string affectedAttribute @{#ATTRIBUTE} or nil
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-- @field #string affectedAttribute Optional attribute ID
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-- @field #number range
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-- @field #number range
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-- @field #number area
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-- @field #number area
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-- @field #number magnitudeMin
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-- @field #number magnitudeMin
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@ -738,8 +738,8 @@
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---
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---
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-- @type ActiveEffect
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-- @type ActiveEffect
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-- @field #string affectedSkill @{#SKILL} or nil
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-- @field #string affectedSkill Optional skill ID
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-- @field #string affectedAttribute @{#ATTRIBUTE} or nil
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-- @field #string affectedAttribute Optional attribute ID
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-- @field #string id Effect id string
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-- @field #string id Effect id string
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-- @field #string name Localized name of the effect
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-- @field #string name Localized name of the effect
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-- @field #number magnitude
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-- @field #number magnitude
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