mirror of
https://gitlab.com/OpenMW/openmw.git
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Merge remote-tracking branch 'potatoesmaster/pinned' into next
This commit is contained in:
commit
6ebd0aa56a
@ -30,7 +30,7 @@ add_openmw_dir (mwgui
|
|||||||
formatting inventorywindow container hud countdialog tradewindow settingswindow
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formatting inventorywindow container hud countdialog tradewindow settingswindow
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||||||
confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
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confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
|
||||||
itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
|
itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
|
||||||
enchantingdialog trainingwindow travelwindow imagebutton
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enchantingdialog trainingwindow travelwindow imagebutton exposedwindow
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||||||
)
|
)
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||||||
|
|
||||||
add_openmw_dir (mwdialogue
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add_openmw_dir (mwdialogue
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||||||
|
26
apps/openmw/mwgui/exposedwindow.cpp
Normal file
26
apps/openmw/mwgui/exposedwindow.cpp
Normal file
@ -0,0 +1,26 @@
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|||||||
|
#include "exposedwindow.hpp"
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||||||
|
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||||||
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#include "MyGUI_Window.h"
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||||||
|
|
||||||
|
namespace MWGui
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||||||
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{
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||||||
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MyGUI::VectorWidgetPtr ExposedWindow::getSkinWidgetsByName (const std::string &name)
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||||||
|
{
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||||||
|
return MyGUI::Widget::getSkinWidgetsByName (name);
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||||||
|
}
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||||||
|
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||||||
|
MyGUI::Widget* ExposedWindow::getSkinWidget(const std::string & _name, bool _throw)
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||||||
|
{
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||||||
|
MyGUI::VectorWidgetPtr widgets = getSkinWidgetsByName (_name);
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||||||
|
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||||||
|
if (widgets.empty())
|
||||||
|
{
|
||||||
|
MYGUI_ASSERT( ! _throw, "widget name '" << _name << "' not found in skin of layout '" << getName() << "'");
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||||||
|
return nullptr;
|
||||||
|
}
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||||||
|
else
|
||||||
|
{
|
||||||
|
return widgets[0];
|
||||||
|
}
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||||||
|
}
|
||||||
|
}
|
26
apps/openmw/mwgui/exposedwindow.hpp
Normal file
26
apps/openmw/mwgui/exposedwindow.hpp
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
#ifndef MWGUI_EXPOSEDWINDOW_H
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||||||
|
#define MWGUI_EXPOSEDWINDOW_H
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||||||
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||||||
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#include "MyGUI_Window.h"
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||||||
|
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||||||
|
namespace MWGui
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||||||
|
{
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||||||
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||||||
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/**
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||||||
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* @brief subclass to provide access to some Widget internals.
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||||||
|
*/
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||||||
|
class ExposedWindow : public MyGUI::Window
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||||||
|
{
|
||||||
|
MYGUI_RTTI_DERIVED(ExposedWindow)
|
||||||
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||||||
|
public:
|
||||||
|
MyGUI::VectorWidgetPtr getSkinWidgetsByName (const std::string &name);
|
||||||
|
|
||||||
|
MyGUI::Widget* getSkinWidget(const std::string & _name, bool _throw = true);
|
||||||
|
///< Get a widget defined in the inner skin of this window.
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
@ -2,32 +2,27 @@
|
|||||||
|
|
||||||
#include "../mwbase/windowmanager.hpp"
|
#include "../mwbase/windowmanager.hpp"
|
||||||
|
|
||||||
|
#include "exposedwindow.hpp"
|
||||||
|
|
||||||
using namespace MWGui;
|
using namespace MWGui;
|
||||||
|
|
||||||
WindowPinnableBase::WindowPinnableBase(const std::string& parLayout, MWBase::WindowManager& parWindowManager)
|
WindowPinnableBase::WindowPinnableBase(const std::string& parLayout, MWBase::WindowManager& parWindowManager)
|
||||||
: WindowBase(parLayout, parWindowManager), mPinned(false), mVisible(false)
|
: WindowBase(parLayout, parWindowManager), mPinned(false), mVisible(false)
|
||||||
{
|
{
|
||||||
MyGUI::WindowPtr t = static_cast<MyGUI::WindowPtr>(mMainWidget);
|
ExposedWindow* window = static_cast<ExposedWindow*>(mMainWidget);
|
||||||
t->eventWindowButtonPressed += MyGUI::newDelegate(this, &WindowPinnableBase::onWindowButtonPressed);
|
mPinButton = window->getSkinWidget ("Button");
|
||||||
|
|
||||||
|
mPinButton->eventMouseButtonClick += MyGUI::newDelegate(this, &WindowPinnableBase::onPinButtonClicked);
|
||||||
}
|
}
|
||||||
|
|
||||||
void WindowPinnableBase::setVisible(bool b)
|
void WindowPinnableBase::onPinButtonClicked(MyGUI::Widget* _sender)
|
||||||
{
|
{
|
||||||
// Pinned windows can not be hidden
|
mPinned = !mPinned;
|
||||||
if (mPinned && !b)
|
|
||||||
return;
|
|
||||||
|
|
||||||
WindowBase::setVisible(b);
|
if (mPinned)
|
||||||
mVisible = b;
|
mPinButton->changeWidgetSkin ("PinDown");
|
||||||
}
|
else
|
||||||
|
mPinButton->changeWidgetSkin ("PinUp");
|
||||||
void WindowPinnableBase::onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName)
|
|
||||||
{
|
onPinToggled();
|
||||||
if ("PinToggle" == eventName)
|
|
||||||
{
|
|
||||||
mPinned = !mPinned;
|
|
||||||
onPinToggled();
|
|
||||||
}
|
|
||||||
|
|
||||||
eventDone(this);
|
|
||||||
}
|
}
|
||||||
|
@ -11,15 +11,15 @@ namespace MWGui
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
WindowPinnableBase(const std::string& parLayout, MWBase::WindowManager& parWindowManager);
|
WindowPinnableBase(const std::string& parLayout, MWBase::WindowManager& parWindowManager);
|
||||||
void setVisible(bool b);
|
|
||||||
bool pinned() { return mPinned; }
|
bool pinned() { return mPinned; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName);
|
void onPinButtonClicked(MyGUI::Widget* _sender);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void onPinToggled() = 0;
|
virtual void onPinToggled() = 0;
|
||||||
|
|
||||||
|
MyGUI::Widget* mPinButton;
|
||||||
bool mPinned;
|
bool mPinned;
|
||||||
bool mVisible;
|
bool mVisible;
|
||||||
};
|
};
|
||||||
|
@ -52,6 +52,7 @@
|
|||||||
#include "enchantingdialog.hpp"
|
#include "enchantingdialog.hpp"
|
||||||
#include "trainingwindow.hpp"
|
#include "trainingwindow.hpp"
|
||||||
#include "imagebutton.hpp"
|
#include "imagebutton.hpp"
|
||||||
|
#include "exposedwindow.hpp"
|
||||||
|
|
||||||
using namespace MWGui;
|
using namespace MWGui;
|
||||||
|
|
||||||
@ -127,6 +128,7 @@ WindowManager::WindowManager(
|
|||||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::AutoSizedTextBox>("Widget");
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::AutoSizedTextBox>("Widget");
|
||||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::AutoSizedButton>("Widget");
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::AutoSizedButton>("Widget");
|
||||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::ImageButton>("Widget");
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::ImageButton>("Widget");
|
||||||
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::ExposedWindow>("Widget");
|
||||||
|
|
||||||
MyGUI::LanguageManager::getInstance().eventRequestTag = MyGUI::newDelegate(this, &WindowManager::onRetrieveTag);
|
MyGUI::LanguageManager::getInstance().eventRequestTag = MyGUI::newDelegate(this, &WindowManager::onRetrieveTag);
|
||||||
|
|
||||||
@ -310,9 +312,16 @@ void WindowManager::updateVisible()
|
|||||||
setSpellVisibility((mAllowed & GW_Magic) && !mSpellWindow->pinned());
|
setSpellVisibility((mAllowed & GW_Magic) && !mSpellWindow->pinned());
|
||||||
setHMSVisibility((mAllowed & GW_Stats) && !mStatsWindow->pinned());
|
setHMSVisibility((mAllowed & GW_Stats) && !mStatsWindow->pinned());
|
||||||
|
|
||||||
// If in game mode, don't show anything.
|
// If in game mode, show only the pinned windows
|
||||||
if (gameMode)
|
if (gameMode)
|
||||||
|
{
|
||||||
|
mMap->setVisible(mMap->pinned());
|
||||||
|
mStatsWindow->setVisible(mStatsWindow->pinned());
|
||||||
|
mInventoryWindow->setVisible(mInventoryWindow->pinned());
|
||||||
|
mSpellWindow->setVisible(mSpellWindow->pinned());
|
||||||
|
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
GuiMode mode = mGuiModes.back();
|
GuiMode mode = mGuiModes.back();
|
||||||
|
|
||||||
@ -327,6 +336,12 @@ void WindowManager::updateVisible()
|
|||||||
mSettingsWindow->setVisible(true);
|
mSettingsWindow->setVisible(true);
|
||||||
break;
|
break;
|
||||||
case GM_Console:
|
case GM_Console:
|
||||||
|
// Show the pinned windows
|
||||||
|
mMap->setVisible(mMap->pinned());
|
||||||
|
mStatsWindow->setVisible(mStatsWindow->pinned());
|
||||||
|
mInventoryWindow->setVisible(mInventoryWindow->pinned());
|
||||||
|
mSpellWindow->setVisible(mSpellWindow->pinned());
|
||||||
|
|
||||||
mConsole->enable();
|
mConsole->enable();
|
||||||
break;
|
break;
|
||||||
case GM_Scroll:
|
case GM_Scroll:
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
|
||||||
<MyGUI type="Layout">
|
<MyGUI type="Layout">
|
||||||
<Widget type="Window" skin="MW_Window_Pinnable" layer="Windows" position="0 0 600 300" name="_Main">
|
<Widget type="ExposedWindow" skin="MW_Window_Pinnable" layer="Windows" position="0 0 600 300" name="_Main">
|
||||||
|
|
||||||
<Widget type="Widget" skin="" position="0 0 224 223" align="Left Top" name="LeftPane">
|
<Widget type="Widget" skin="" position="0 0 224 223" align="Left Top" name="LeftPane">
|
||||||
|
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
|
||||||
<MyGUI type="Layout">
|
<MyGUI type="Layout">
|
||||||
<Widget type="Window" skin="MW_Window_Pinnable" layer="Windows" position="0 0 300 300" name="_Main">
|
<Widget type="ExposedWindow" skin="MW_Window_Pinnable" layer="Windows" position="0 0 300 300" name="_Main">
|
||||||
|
|
||||||
<!-- Local map -->
|
<!-- Local map -->
|
||||||
<Widget type="ScrollView" skin="MW_MapView" position="0 0 284 264" align="ALIGN_STRETCH" name="LocalMap">
|
<Widget type="ScrollView" skin="MW_MapView" position="0 0 284 264" align="ALIGN_STRETCH" name="LocalMap">
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
|
||||||
<MyGUI type="Layout">
|
<MyGUI type="Layout">
|
||||||
<Widget type="Window" skin="MW_Window_Pinnable" layer="Windows" position="0 0 300 600" name="_Main">
|
<Widget type="ExposedWindow" skin="MW_Window_Pinnable" layer="Windows" position="0 0 300 600" name="_Main">
|
||||||
|
|
||||||
<!-- Effect box-->
|
<!-- Effect box-->
|
||||||
<Widget type="Widget" skin="MW_Box" position="8 8 268 24" align="Left Top HStretch">
|
<Widget type="Widget" skin="MW_Box" position="8 8 268 24" align="Left Top HStretch">
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
|
||||||
<MyGUI type="Layout">
|
<MyGUI type="Layout">
|
||||||
<Widget type="Window" skin="MW_Window_Pinnable" layer="Windows" position="0 0 500 342" name="_Main">
|
<Widget type="ExposedWindow" skin="MW_Window_Pinnable" layer="Windows" position="0 0 500 342" name="_Main">
|
||||||
|
|
||||||
<Widget type="Widget" skin="" name="LeftPane" position="0 0 220 342">
|
<Widget type="Widget" skin="" name="LeftPane" position="0 0 220 342">
|
||||||
|
|
||||||
|
@ -8,6 +8,118 @@
|
|||||||
</BasisSkin>
|
</BasisSkin>
|
||||||
</Skin>
|
</Skin>
|
||||||
|
|
||||||
|
<!-- Define the borders for pin button (up) -->
|
||||||
|
<Skin name="PU_B" size="12 2" texture="textures\menu_rightbuttonup_bottom.dds">
|
||||||
|
<BasisSkin type="MainSkin" offset = "0 0 12 2">
|
||||||
|
<State name="normal" offset = "0 0 12 2"/>
|
||||||
|
</BasisSkin>
|
||||||
|
</Skin>
|
||||||
|
<Skin name="PU_BR" size="2 2" texture="textures\menu_rightbuttonup_bottom_right.dds">
|
||||||
|
<BasisSkin type="MainSkin" offset = "0 0 2 2">
|
||||||
|
<State name="normal" offset = "0 0 2 2"/>
|
||||||
|
</BasisSkin>
|
||||||
|
</Skin>
|
||||||
|
<Skin name="PU_R" size="2 12" texture="textures\menu_rightbuttonup_right.dds">
|
||||||
|
<BasisSkin type="MainSkin" offset = "0 0 2 12">
|
||||||
|
<State name="normal" offset = "0 0 2 12"/>
|
||||||
|
</BasisSkin>
|
||||||
|
</Skin>
|
||||||
|
<Skin name="PU_TR" size="2 2" texture="textures\menu_rightbuttonup_top_right.dds">
|
||||||
|
<BasisSkin type="MainSkin" offset = "0 0 2 2">
|
||||||
|
<State name="normal" offset = "0 0 2 2"/>
|
||||||
|
</BasisSkin>
|
||||||
|
</Skin>
|
||||||
|
<Skin name="PU_T" size="12 2" texture="textures\menu_rightbuttonup_top.dds">
|
||||||
|
<BasisSkin type="MainSkin" offset = "0 0 12 2">
|
||||||
|
<State name="normal" offset = "0 0 12 2"/>
|
||||||
|
</BasisSkin>
|
||||||
|
</Skin>
|
||||||
|
<Skin name="PU_TL" size="2 2" texture="textures\menu_rightbuttonup_top_left.dds">
|
||||||
|
<BasisSkin type="MainSkin" offset = "0 0 2 2">
|
||||||
|
<State name="normal" offset = "0 0 2 2"/>
|
||||||
|
</BasisSkin>
|
||||||
|
</Skin>
|
||||||
|
<Skin name="PU_L" size="2 12" texture="textures\menu_rightbuttonup_left.dds">
|
||||||
|
<BasisSkin type="MainSkin" offset = "0 0 2 12">
|
||||||
|
<State name="normal" offset = "0 0 2 12"/>
|
||||||
|
</BasisSkin>
|
||||||
|
</Skin>
|
||||||
|
<Skin name="PU_BL" size="2 2" texture="textures\menu_rightbuttonup_bottom_left.dds">
|
||||||
|
<BasisSkin type="MainSkin" offset = "0 0 2 2">
|
||||||
|
<State name="normal" offset = "0 0 2 2"/>
|
||||||
|
</BasisSkin>
|
||||||
|
</Skin>
|
||||||
|
|
||||||
|
<!-- Define the borders for pin button (down) -->
|
||||||
|
<Skin name="PD_B" size="12 2" texture="textures\menu_rightbuttondown_bottom.dds">
|
||||||
|
<BasisSkin type="MainSkin" offset = "0 0 12 2">
|
||||||
|
<State name="normal" offset = "0 0 12 2"/>
|
||||||
|
</BasisSkin>
|
||||||
|
</Skin>
|
||||||
|
<Skin name="PD_BR" size="2 2" texture="textures\menu_rightbuttondown_bottom_right.dds">
|
||||||
|
<BasisSkin type="MainSkin" offset = "0 0 2 2">
|
||||||
|
<State name="normal" offset = "0 0 2 2"/>
|
||||||
|
</BasisSkin>
|
||||||
|
</Skin>
|
||||||
|
<Skin name="PD_R" size="2 12" texture="textures\menu_rightbuttondown_right.dds">
|
||||||
|
<BasisSkin type="MainSkin" offset = "0 0 2 12">
|
||||||
|
<State name="normal" offset = "0 0 2 12"/>
|
||||||
|
</BasisSkin>
|
||||||
|
</Skin>
|
||||||
|
<Skin name="PD_TR" size="2 2" texture="textures\menu_rightbuttondown_top_right.dds">
|
||||||
|
<BasisSkin type="MainSkin" offset = "0 0 2 2">
|
||||||
|
<State name="normal" offset = "0 0 2 2"/>
|
||||||
|
</BasisSkin>
|
||||||
|
</Skin>
|
||||||
|
<Skin name="PD_T" size="12 2" texture="textures\menu_rightbuttondown_top.dds">
|
||||||
|
<BasisSkin type="MainSkin" offset = "0 0 12 2">
|
||||||
|
<State name="normal" offset = "0 0 12 2"/>
|
||||||
|
</BasisSkin>
|
||||||
|
</Skin>
|
||||||
|
<Skin name="PD_TL" size="2 2" texture="textures\menu_rightbuttondown_top_left.dds">
|
||||||
|
<BasisSkin type="MainSkin" offset = "0 0 2 2">
|
||||||
|
<State name="normal" offset = "0 0 2 2"/>
|
||||||
|
</BasisSkin>
|
||||||
|
</Skin>
|
||||||
|
<Skin name="PD_L" size="2 12" texture="textures\menu_rightbuttondown_left.dds">
|
||||||
|
<BasisSkin type="MainSkin" offset = "0 0 2 12">
|
||||||
|
<State name="normal" offset = "0 0 2 12"/>
|
||||||
|
</BasisSkin>
|
||||||
|
</Skin>
|
||||||
|
<Skin name="PD_BL" size="2 2" texture="textures\menu_rightbuttondown_bottom_left.dds">
|
||||||
|
<BasisSkin type="MainSkin" offset = "0 0 2 2">
|
||||||
|
<State name="normal" offset = "0 0 2 2"/>
|
||||||
|
</BasisSkin>
|
||||||
|
</Skin>
|
||||||
|
|
||||||
|
<!-- Define the pin button skin -->
|
||||||
|
<Skin name = "PinUp" size = "19 19" texture="textures\menu_rightbuttonup_center.dds">
|
||||||
|
<BasisSkin type="MainSkin" offset = "0 0 19 19">
|
||||||
|
<State name="normal" offset = "0 0 19 19"/>
|
||||||
|
</BasisSkin>
|
||||||
|
<Child type="Widget" skin="PU_B" offset="2 17 15 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
|
||||||
|
<Child type="Widget" skin="PU_BR" offset="17 17 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
|
||||||
|
<Child type="Widget" skin="PU_R" offset="17 2 2 15" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
|
||||||
|
<Child type="Widget" skin="PU_TR" offset="17 0 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
|
||||||
|
<Child type="Widget" skin="PU_T" offset="2 0 15 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
|
||||||
|
<Child type="Widget" skin="PU_TL" offset="0 0 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
|
||||||
|
<Child type="Widget" skin="PU_L" offset="0 2 2 15" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
|
||||||
|
<Child type="Widget" skin="PU_BL" offset="0 17 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
|
||||||
|
</Skin>
|
||||||
|
<Skin name = "PinDown" size = "19 19" texture="textures\menu_rightbuttondown_center.dds">
|
||||||
|
<BasisSkin type="MainSkin" offset = "0 0 19 19">
|
||||||
|
<State name="normal" offset = "0 0 19 19"/>
|
||||||
|
</BasisSkin>
|
||||||
|
<Child type="Widget" skin="PD_B" offset="2 17 15 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
|
||||||
|
<Child type="Widget" skin="PD_BR" offset="17 17 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
|
||||||
|
<Child type="Widget" skin="PD_R" offset="17 2 2 15" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
|
||||||
|
<Child type="Widget" skin="PD_TR" offset="17 0 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
|
||||||
|
<Child type="Widget" skin="PD_T" offset="2 0 15 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
|
||||||
|
<Child type="Widget" skin="PD_TL" offset="0 0 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
|
||||||
|
<Child type="Widget" skin="PD_L" offset="0 2 2 15" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
|
||||||
|
<Child type="Widget" skin="PD_BL" offset="0 17 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
|
||||||
|
</Skin>
|
||||||
|
|
||||||
<!-- Defines a pure black background -->
|
<!-- Defines a pure black background -->
|
||||||
<Skin name = "DialogBG" size = "8 8" texture = "black.png">
|
<Skin name = "DialogBG" size = "8 8" texture = "black.png">
|
||||||
<BasisSkin type="MainSkin" offset = "0 0 8 8">
|
<BasisSkin type="MainSkin" offset = "0 0 8 8">
|
||||||
@ -473,9 +585,7 @@
|
|||||||
<Property key="Scale" value = "1 1 0 0"/>
|
<Property key="Scale" value = "1 1 0 0"/>
|
||||||
</Child>
|
</Child>
|
||||||
|
|
||||||
<Child type="Button" skin="BlackBG" offset="230 4 21 19" align="ALIGN_RIGHT ALIGN_TOP" name="Button">
|
<Child type="Button" skin="PinUp" offset="232 4 19 19" align="ALIGN_RIGHT ALIGN_TOP" name="Button"/>
|
||||||
<Property key="Event" value="PinToggle"/>
|
|
||||||
</Child>
|
|
||||||
</Skin>
|
</Skin>
|
||||||
|
|
||||||
<Skin name = "MW_Dialog" size = "256 54">
|
<Skin name = "MW_Dialog" size = "256 54">
|
||||||
|
Loading…
x
Reference in New Issue
Block a user