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Merge files/builtin_scripts and files/vfs into one dir
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parent
29328867dc
commit
6d5a0542e7
@ -1,5 +1,4 @@
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add_subdirectory(mygui)
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add_subdirectory(shaders)
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add_subdirectory(vfs)
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add_subdirectory(builtin_scripts)
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add_subdirectory(data)
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add_subdirectory(lua_api)
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@ -2,14 +2,24 @@ if (NOT DEFINED OPENMW_RESOURCES_ROOT)
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return()
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endif()
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set(LUA_BUILTIN_FILES
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builtin.omwscripts
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set(BUILTIN_DATA_FILES
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textures/omw_menu_scroll_down.dds
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textures/omw_menu_scroll_up.dds
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textures/omw_menu_scroll_left.dds
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textures/omw_menu_scroll_right.dds
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textures/omw_menu_scroll_center_h.dds
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textures/omw_menu_scroll_center_v.dds
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l10n/Calendar/en.yaml
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l10n/Interface/en.yaml
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openmw_aux/util.lua
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openmw_aux/time.lua
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openmw_aux/calendar.lua
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openmw_aux/ui.lua
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builtin.omwscripts
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scripts/omw/ai.lua
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scripts/omw/camera.lua
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scripts/omw/head_bobbing.lua
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@ -22,10 +32,6 @@ set(LUA_BUILTIN_FILES
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scripts/omw/settings/common.lua
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scripts/omw/settings/render.lua
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scripts/omw/settings/renderers.lua
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l10n/Calendar/en.yaml
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l10n/Interface/en.yaml
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scripts/omw/mwui/constants.lua
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scripts/omw/mwui/borders.lua
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scripts/omw/mwui/filters.lua
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@ -33,8 +39,11 @@ set(LUA_BUILTIN_FILES
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scripts/omw/mwui/textEdit.lua
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scripts/omw/mwui/space.lua
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scripts/omw/mwui/init.lua
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shaders/main.omwfx
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shaders/displaydepth.omwfx
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)
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foreach (f ${LUA_BUILTIN_FILES})
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foreach (f ${BUILTIN_DATA_FILES})
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copy_resource_file("${CMAKE_CURRENT_SOURCE_DIR}/${f}" "${OPENMW_RESOURCES_ROOT}" "resources/vfs/${f}")
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endforeach (f)
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@ -1,25 +0,0 @@
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if (NOT DEFINED OPENMW_RESOURCES_ROOT)
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return()
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endif()
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# Copy resource files into the build directory
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set(SDIR ${CMAKE_CURRENT_SOURCE_DIR})
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set(DDIRRELATIVE resources/vfs/textures)
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set(DDIRRELATIVE_SHADERS resources/vfs/shaders)
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set(TEXTURE_FILES
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textures/omw_menu_scroll_down.dds
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textures/omw_menu_scroll_up.dds
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textures/omw_menu_scroll_left.dds
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textures/omw_menu_scroll_right.dds
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textures/omw_menu_scroll_center_h.dds
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textures/omw_menu_scroll_center_v.dds
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)
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set(SHADER_FILES
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shaders/main.omwfx
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shaders/displaydepth.omwfx
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)
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copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_RESOURCES_ROOT} ${DDIRRELATIVE} "${TEXTURE_FILES}")
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copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_RESOURCES_ROOT} ${DDIRRELATIVE_SHADERS} "${SHADER_FILES}")
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