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shadervisitor.cpp uniform
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@ -340,15 +340,6 @@ namespace Shader
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mRequirements.back().mShaderRequired = true;
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}
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}
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if (diffuseMap)
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{
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if (!writableStateSet)
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writableStateSet = getWritableStateSet(node);
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// We probably shouldn't construct a new version of this each time as Uniforms use pointer comparison for early-out.
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// Also it should probably belong to the shader manager or be applied by the shadows bin
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writableStateSet->addUniform(new osg::Uniform("useDiffuseMapForShadowAlpha", true));
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}
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}
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const osg::StateSet::AttributeList& attributes = stateset->getAttributeList();
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