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updated loading screen to use the resource managers pattern matching when finding files
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44031ec3d7
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@ -214,27 +214,14 @@ namespace MWGui
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void LoadingScreen::changeWallpaper ()
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void LoadingScreen::changeWallpaper ()
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{
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{
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if (mResources.isNull ())
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if (mResources.isNull ())
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{
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mResources = Ogre::ResourceGroupManager::getSingleton ().findResourceNames ("General", "Splash_*.tga");
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mResources = Ogre::StringVectorPtr (new Ogre::StringVector);
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Ogre::StringVectorPtr resources = Ogre::ResourceGroupManager::getSingleton ().listResourceNames ("General", false);
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for (Ogre::StringVector::const_iterator it = resources->begin(); it != resources->end(); ++it)
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{
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if (it->size() < 6)
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continue;
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std::string start = it->substr(0, 6);
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boost::to_lower(start);
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if (start == "splash")
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mResources->push_back (*it);
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}
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}
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if (mResources->size())
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if (mResources->size())
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{
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{
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std::string randomSplash = mResources->at (rand() % mResources->size());
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std::string const & randomSplash = mResources->at (rand() % mResources->size());
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Ogre::TexturePtr tex = Ogre::TextureManager::getSingleton ().load (randomSplash, "General");
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Ogre::TexturePtr tex = Ogre::TextureManager::getSingleton ().load (randomSplash, "General");
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mBackgroundImage->setImageTexture (randomSplash);
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mBackgroundImage->setImageTexture (randomSplash);
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}
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}
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else
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else
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